Grand Line System

Unlisted
Bring your Mine Mine no Mi server to life with dynamic NPC merchants, a living world economy, and fully configurable events — all driven by supply, demand, and the chaos of the Grand Sea.

File Details

grand-line-system-1.0.27.jar

  • R
  • May 29, 2026
  • 271.61 KB
  • 11
  • 1.16.5
  • Forge

File Name

grand-line-system-1.0.27.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:grand-line-system-1556076:8166731")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Grand Line System — Features List

  • DF Boxes filtered by saga progression
  • Blacklist to ban fruits server-wide
  • Doriki cap per player per saga
  • Loyalty cap per player per saga
  • Haki XP blocked in East Blue
  • Haki Mastery blocked until New World
  • NPC Rayleigh spawns in Grand Line/New World
  • Rayleigh dialogue unlocks Haki training
  • Dynamic market prices react to world events
  • Merchant NPC with 10 shops and dynamic stock
  • Devil Fruit auctions
  • Faction raids (Marine + Pirate)
  • Marine raids targeting players
  • Human Hunt team PvP/PvE event with Doriki scoring
  • Colosseo Tournament bracket system
  • Reverie world leader summit event
  • Bounty system on players
  • Slave liberation event
  • Epidemic with contagion and cures
  • Buster Call integration with MMNM
  • Golden Den Den Mushi triggers Buster Call (Admirals only)
  • 15 world conditions (wars, natural disasters, political events)
  • Auto-event scheduler
  • Economy system with dynamic pricing per category
  • Market board (/market)
  • Persistence across server restarts
  • Automatic progression.