Golem Crew 0.3.1
Curse Maven Snippet
What's new
Help in the game, so new players know how to start. This file also brings everything from 0.3.0 (that upload never finished on CurseForge).
New in 0.3.1
/golemcrew help(or just/golemcrew) shows every step: how to build a golem, give it a job, what farmers grow, and how big the work areas are on this server.- New players get a short "how to start" tip in chat 10 seconds after joining, on their first 3 joins, until they have a golem. Click it for the full help. Server owners can change the number or switch it off with
welcomeTipJoinsinconfig/golemcrew.json(0 = off). - The Golem Heart and Crew Clipboard recipes are in the recipe book from the start.
From 0.3.0
- Farmers grow every plant: besides all crops, sugar cane, cocoa and nether wart, they now plant and harvest cactus, bamboo, kelp, mushrooms, glow berries and chorus flowers.
- These new plants go on spots you make for them, so the farmer never covers a whole desert, forest or lake: one block of sand (cactus), dirt (bamboo), mycelium or podzol (mushrooms) or end stone (chorus) set into a floor of something different, one moss block in a ceiling (glow berries), or a 1 x 1 water hole 2 or 3 blocks deep (kelp).
- Golems use every chest and barrel in their work area: they take seeds, animal food, shears and saplings from any of them, and fill the next one when their own chest is full (setting
useEveryChestInArea). - Bigger areas for every golem: 49 x 49 to start (up to 97 x 97), guards 97 x 97 (up to 129 x 129). Golems and settings files from 0.2.0 at the old usual size get the new size by themselves.
- Golems keep walking to far spots in big areas instead of giving up halfway.
This mod has no additional files

