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Golem Crew

Build worker golems and give them jobs: farming, animal care, guarding, collecting and wood-chopping. They store everything in your chest. No coding needed.
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Golem Crew 0.3.1

File namegolemcrew-0.3.1.jar
Uploader
bigmanis2lgtbigmanis2lgt
Uploaded
Nov 7, 2026
Downloads
13
Size
192.0 KB
Mod Loaders
Fabric
File ID
9502338
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:golem-crew-1788032:9502338"

Learn more about Curse Maven

What's new

Help in the game, so new players know how to start. This file also brings everything from 0.3.0 (that upload never finished on CurseForge).

New in 0.3.1

  • /golemcrew help (or just /golemcrew) shows every step: how to build a golem, give it a job, what farmers grow, and how big the work areas are on this server.
  • New players get a short "how to start" tip in chat 10 seconds after joining, on their first 3 joins, until they have a golem. Click it for the full help. Server owners can change the number or switch it off with welcomeTipJoins in config/golemcrew.json (0 = off).
  • The Golem Heart and Crew Clipboard recipes are in the recipe book from the start.

From 0.3.0

  • Farmers grow every plant: besides all crops, sugar cane, cocoa and nether wart, they now plant and harvest cactus, bamboo, kelp, mushrooms, glow berries and chorus flowers.
  • These new plants go on spots you make for them, so the farmer never covers a whole desert, forest or lake: one block of sand (cactus), dirt (bamboo), mycelium or podzol (mushrooms) or end stone (chorus) set into a floor of something different, one moss block in a ceiling (glow berries), or a 1 x 1 water hole 2 or 3 blocks deep (kelp).
  • Golems use every chest and barrel in their work area: they take seeds, animal food, shears and saplings from any of them, and fill the next one when their own chest is full (setting useEveryChestInArea).
  • Bigger areas for every golem: 49 x 49 to start (up to 97 x 97), guards 97 x 97 (up to 129 x 129). Golems and settings files from 0.2.0 at the old usual size get the new size by themselves.
  • Golems keep walking to far spots in big areas instead of giving up halfway.

This mod has no additional files