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Glow Banners

Lets you make banners glow using a glow ink sack.
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Glow Banners Fabric 2.0.0+1.21

File nameGlow Banners-fabric-2.0.0+1.21.jar
Uploader
UltrusBotUltrusBot
Uploaded
Nov 11, 2024
Downloads
2.5K
Size
46.8 KB
Mod Loaders
Fabric
File ID
5894992
Type
R
Release
Supported game versions
  • 1.21.1
  • 1.21

Curse Maven Snippet

Fabric

modImplementation "curse.maven:glow-banners-508940:5894992"

Learn more about Curse Maven

What's new

  • Updated mod to utilise the multiloader template, for both Fabric and NeoForge.
  • Banners may now have an ink sac used on them to remove all glowing from it.
  • Cauldrons will now remove the latest glow of the layer as well as removing the latest layer instead of just removing the entire glow.
  • Banners may now accept using a glow ink sac in a loom, to apply the glow to the latest layer, and an ink sac in a loom to remove the glow from the latest layer.
  • Changed how tooltips render, instead of the Glowing tooltip at the end, your banner layers will be prefixed with "Glowing".
  • Changed internal glow banner NBT.
    • Fabric: "cardinal_components": {"glowingbanners:banner_glow": "all_glow": 0b, "glowing_layers": []}
    • NeoForge: "neoforge:attachments": {"glowingbanners:banner_glow": "all_glow": 0b, "glowing_layers": []}
    • On items, it's the exact same NBT but it is instead stored inside the BlockEntityTag nbt.
    • all_glow is a boolean value that determines whether all layers and future layers should glow, just like the old versions.
    • glowing_layers accepts ints from 0 up to the maximum layer index.
    • This update was done in PR #7 by @MerchantPug

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