promotional bannermobile promotional banner

Glow Banners

Lets you make banners glow using a glow ink sack.

File Details

Glow Banners NeoForge 2.0.0+1.21

  • R
  • Nov 11, 2024
  • 45.61 KB
  • 4.2K
  • 1.21.1+1
  • NeoForge

File Name

Glow Banners-neoforge-2.0.0+1.21.jar

Supported Versions

  • 1.21.1
  • 1.21

Curse Maven Snippet

NeoForge

implementation "curse.maven:glow-banners-508940:5894991"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Updated mod to utilise the multiloader template, for both Fabric and NeoForge.
  • Banners may now have an ink sac used on them to remove all glowing from it.
  • Cauldrons will now remove the latest glow of the layer as well as removing the latest layer instead of just removing the entire glow.
  • Banners may now accept using a glow ink sac in a loom, to apply the glow to the latest layer, and an ink sac in a loom to remove the glow from the latest layer.
  • Changed how tooltips render, instead of the Glowing tooltip at the end, your banner layers will be prefixed with "Glowing".
  • Changed internal glow banner NBT.
    • Fabric: "cardinal_components": {"glowingbanners:banner_glow": "all_glow": 0b, "glowing_layers": []}
    • NeoForge: "neoforge:attachments": {"glowingbanners:banner_glow": "all_glow": 0b, "glowing_layers": []}
    • On items, it's the exact same NBT but it is instead stored inside the BlockEntityTag nbt.
    • all_glow is a boolean value that determines whether all layers and future layers should glow, just like the old versions.
    • glowing_layers accepts ints from 0 up to the maximum layer index.
    • This update was done in PR #7 by @MerchantPug