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Giant Spawn (Legacy Fabric)

🧟‍♂️ Allows giants to spawn naturally with custom AI (based on zombies) and other tweaks.
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Requires the library mod Collective (Fabric) and the Fabric API.



     This mod is part of The Vanilla Experience.
Giant Spawn is a minimalistic configurable mod which allows giants to spawn naturally. Whenever a zombie spawns it has a chance to be a giant, by default 1/20 and only on the surface. The mod also adds a custom AI to the giants based on the zombie AI.

You may also be interested in Skeleton Horse Spawn or Zombie Horse Spawn.


Configurable: ( how do I configure? )
chanceSurfaceZombieIsGiant (default = 0.05, min 0, max 1.0): The chance a zombie that has spawned on the surface is a giant.
shouldBurnGiantsInDaylight (default = true): If enabled, burns giants when daylight shines upon them.
onlySpawnGiantOnSurface (default = true): If enabled, a giant will only spawn on the surface.

giantMovementSpeedModifier (default = 1.0, min 0, max 20.0): The giant movement speed modifier relative to the base zombie movement speed.
giantAttackDamageModifier (default = 2.0, min 0, max 20.0): The giant attack damage modifier relative to the base zombie attack damage.


The giant moving with its custom AI:

giantmoving


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You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!


The Giant Spawn (Legacy Fabric) Team

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Makes Minecraft mods and a few other random bits of software. I love projects. > DMs are disabled, please use the `Serilum/.issue-tracker` on GitHub! ❤︎

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