Gentle Metabolism 4.0.0 · Pastoral Cycle
Turn kitchen scraps into the garden's next season of growth, with everyday facilities that show what they actually contain.
4.0 adds worm attraction, castings and breeding with real ingredient costs. Keep seed worms, use castings on supported crops and craft specialized feed for small flowers or mushrooms. Spare worms can pay for a fishing cast, without promising treasure.
In the bathroom, hoppers replenish soap and paper, comparators report actual supplies, and towels become cloth you can hang and retrieve. Folding wooden lids, segmented worms, dry/wet folded cloth, wash feedback and quantity-driven water/compost surfaces give facilities distinct physical states. Thin copper pipes coexist with vanilla world water, but network use still requires genuine stored water.
This expands the existing daily-life cycle, not universal bone meal. It adds no status bars, laundry chores or disease extensions.
Targets: Fabric / NeoForge × Minecraft 1.20.1 / 1.21.1, using Java 17 / 21 respectively. Back up worlds and configuration before upgrading. Legacy paid racks convert their cloth once, not on every reload. Cross-version/loader migration, direct downgrades of 4.0 worlds, public multiplayer and load certification are not promised.
See the player guide and installation notes for costs, controls and requirements.
4.0.0 · Install and upgrade
Choose the file matching your Minecraft version and loader, and verify its SHA-256 below before installing.
Choose the exact target
| Minecraft | Loader | Java | Installation file |
|---|---|---|---|
| 1.20.1 | Fabric | 17 | gentle-metabolism-4.0.0+mc1.20.1-fabric.jar |
| 1.20.1 | NeoForge | 17 | gentle-metabolism-4.0.0+mc1.20.1-neoforge.jar |
| 1.21.1 | Fabric | 21 | gentle-metabolism-4.0.0+mc1.21.1-fabric.jar |
| 1.21.1 | NeoForge | 21 | gentle-metabolism-4.0.0+mc1.21.1-neoforge.jar |
- Fabric's build baseline is Loader 0.16.10, plus the matching Fabric API: 0.92.2+1.20.1 or 0.115.6+1.21.1 respectively.
- NeoForge's build baselines are 1.20.1-47.1.106 and 21.1.262. The 1.20.1 package is a NeoForge target, not an additional Forge release.
- Follow the dependency combination listed on the final release page. A minimum-version declaration is not evidence that every newer version was tested.
Back up before replacing files
- Save and exit normally; stop any dedicated server normally first. Back up the complete world, player data, configuration and mod list. Keep the 3.0 mod file and a world backup that 4.0 has never opened.
- Duplicate your instance and try a world copy. Stay on the same Minecraft version and loader branch. These instructions do not cover cross-version or cross-loader migration.
- Remove the old mod from the mods folder and add one matching JAR above. Do not mix old/new versions or different targets. A -sources.jar is source code, not a playable mod; development test mods are not installation dependencies.
- For multiplayer, match Minecraft, loader branch and mod version on clients and server. Matching files is not a public-multiplayer or load-test guarantee.
- Check existing items and facilities in the copy, save and exit normally, then reopen it. If inventory or migration looks wrong, stop using that copy and retain logs and the original backup. Do not delete configuration or rewrite inventory to hide the problem.
Existing facilities and resource packs
- An existing placed, cloth-included rack converts its already-paid cloth into a removable item once during normal loading. After removal, saving and reopening must leave it empty. Legacy cloth-included rack items still contain one cloth. Breaking a placed rack returns an empty frame and its actual stored cloth, not another bundled rack.
- Existing pipes do not gain free water. Connections beside existing sinks may be reconciled with their actual neighbors without increasing stored water.
- Existing compost keeps its actual inventory and processing rules. A small amount of mature fertilizer now has a low surface; this is not lost stock.
- Update or disable old resource-pack overrides for compost status: its old eight-argument format is now six fields, in order: waste, scraps, dry material, fertilizer, moisture, maturity. Worm status still has seven fields; the player guide explains the compact wording. Ordinary players need not edit language files. Try the default resource pack if text is misaligned; custom fonts and GUI scale still affect available space.
Do not assume a world written by 4.0 can safely be opened in 3.0. To roll back, restore the complete pre-upgrade backup and its matching installation.
Player guide · Changelog
Installation checksums
These SHA-256 values identify the four 4.0.0 installation files. Match the checksum as well as the filename.
- gentle-metabolism-4.0.0+mc1.21.1-neoforge.jar
SHA-256:
3ff62e5c063e729df59a77303455cd64ed7908e913224e424f1674517e158c97 - gentle-metabolism-4.0.0+mc1.20.1-neoforge.jar
SHA-256:
279a66befe3c680bd56275211d3b81c9ede6618702c26aac1a1c4314b341bc63 - gentle-metabolism-4.0.0+mc1.21.1-fabric.jar
SHA-256:
36bd95d272fd5617d6dae84626369f5a53f93acd349a31f53bb7da6b29b2e2f9 - gentle-metabolism-4.0.0+mc1.20.1-fabric.jar
SHA-256:
15eba1acc3db090c180f98df9555dfd50d1c085d58a94a36e36f1f18df3c2759
Pastoral Cycle · 4.0.0 player guide
Costs below describe normal Survival with the relevant features enabled. Start with installation and backups.
1. Make a worm bin
One bin costs 4 planks, 1 dirt, 2 sticks and 1 copper ingot. Workbench rows: plank / empty / plank; plank / dirt / plank; stick / copper / stick.
Place it directly on dirt or a grass block, separate from the dirt consumed by crafting. One apple, carrot, potato, cooked chicken, baked potato or bread crafts shapelessly into 1 kitchen scrap. Smelt or campfire-cook leaves into dry leaves. Bins also accept wheat, dried kelp, dead bushes, sticks and paper as dry material. Existing dry stock cannot mix different items or incompatible custom data.
2. Pay for each batch
| Route | Requirement | Cost | Output | Loaded processing time |
|---|---|---|---|---|
| Attract | No worms; dirt/grass block directly below | 2 scraps + 2 dry | 1 worm | About 60 seconds |
| Castings | At least 1 seed worm | 2 scraps + 1 dry | 2 castings; seed retained | About 120 seconds |
| Breed | At least 2 seed worms | 4 scraps + 2 dry | 2 castings + 1 new worm | About 180 seconds |
Times assume 20 TPS and a normally ticking chunk, with no offline catch-up. Closing the lid does not pause production. More worms do not speed it up, and lack of food does not kill worms. Removing the soil pauses only attraction.
New bins select Castings by default. Sneak-use a stick in your main hand to toggle the next batch between Castings and Breed, without changing the running batch. An ordinary stick click instead feeds one stick as dry material. For a second seed, attract a worm in another bin, let that bin remain idle, then retrieve its last worm with shears and move it to the first bin.
Capacity: 8 worms, 16 castings, 16 stored scraps and 16 stored dry material. A running batch holds its already-paid ingredients separately; this is not a second charge or free stock. Insufficient output space delays completion rather than spilling rewards.
3. Where to click
Use the main hand for these actions:
- Empty-hand the lid or upper rim to open/close it.
- With the lid open, hold valid scraps, dry material or a worm and click any part of the bin to add 1 item. A closed lid refuses without charging.
- Empty-hand the open inner soil to collect castings.
- Sneak-empty-hand the open inner soil to take 1 spare worm. Normal retrieval retains at least 1 seed, or 2 during an active breeding batch.
- Only while no batch is active, sneak-use shears on the open inner soil to take the last seed, one worm per click, without damaging shears.
- Empty-hand a lower wall to read status. Keep inventory room: collection moves only what fits, without throwing the rest onto the ground.
Compact status lists Worms, Scraps, Dry, Castings, Next, Now and remaining seconds. Stock counts exclude ingredients reserved by the current batch. Next is the selected future mode; Now is the running batch or Idle. Mode labels are Attract / Castings / Breed / Idle. Remaining seconds mean loaded processing time, not a wall-clock promise. Paused work does not count down; the row is not a separate pause indicator.
Need soil means the empty bin needs dirt or a grass block directly below. Off means production is disabled, but collection still works. Bad save means invalid batch data was isolated: empty-hand the open inner soil to recover real retained inputs, not unfinished rewards. Breaking returns actual stock and unfinished inputs once. Keep a backup if data looks wrong; repeated breaking/replacing is not a repair procedure.
4. Three fertilizers, three jobs
- Worm castings: A successful use spends 1 to advance immature wheat, carrots, potatoes or beetroot by exactly 1 growth stage, not instant maturity.
- Garden feed: Shapelessly craft 2 castings + 1 dry leaf into 2 feed. Use on a supported small flower to grow 1 identical flower in a legal neighboring cell at the same height.
- Fungal feed: Shapelessly craft 2 castings + 2 dry leaves into 2 feed. Use on a vanilla red/brown small mushroom to grow 1 identical small mushroom in a legal neighboring cell at the same height.
Each ingredient occupies its own crafting slot. A stacked pair in one slot does not replace two ingredients. Feed recipes require dry leaves, not other bin dry materials. Flower/mushroom destinations must be air, contain no fluid and satisfy vanilla survival conditions. Unsupported targets, mature crops and blocked placement consume nothing.
Supported flowers: dandelion, poppy, blue orchid, allium, azure bluet, all four tulips, oxeye daisy, cornflower and lily of the valley, not tall flowers. Fungal feed does not create huge mushrooms, mycelium or Nether fungi. Ordinary fertilizer from the old compost bin retains its existing bone-meal use and is separate from these three items.
5. One worm pays for one cast
Put a worm in your offhand and use a vanilla fishing rod in your main hand. A successfully spawned hook consumes 1 worm and keeps that bait effect. Retrieving the hook gives no refund; another cast needs another worm.
Bait makes each newly initialized positive, enchantment-adjusted waiting stage 85% as long, rounded up. It does not repeatedly shorten an existing countdown. This is not a guaranteed 15% reduction of the whole fishing attempt and does not change treasure odds, open-water rules or loot tables.
6. Hang an actual cloth
An empty frame costs 2 copper ingots + 2 sticks. One white wool crafts shapelessly into 1 towel. The existing bundled-rack recipe still costs 2 copper + 2 sticks + 1 white wool, including its paid cloth. Place the rack against valid supporting wall space.
Hold cloth in your main hand to hang it on an empty rack; sneak with an empty main hand to retrieve it. Occupied racks are not overwritten, and a full inventory prevents removal. Breaking yields one empty frame and the actual cloth present. Existing placed paid racks migrate once; removing their cloth, saving and reopening does not regenerate it.
After a successful soaped sink wash, immediately use an occupied rack with an empty main hand, without sneaking. Dry within about 30 seconds; do not wait 30 seconds. A soaped wash gives 480 clean seconds; one towel use adds 120, capped at 600. Plain-water washing gives no towel eligibility. Repeated drying, changing racks or rehanging cloth cannot repeat the benefit. An already-clean refusal spends no water or soap.
7. Supplies, comparators and plumbing
Hoppers insert one matching mod soap or paper roll into an empty dish/holder from above or the sides. Bottom insertion and hopper extraction are blocked. Wrong, exhausted or occupied inputs are refused without replacing stock. The last use empties the slot so a hopper can refill it. Sneak-empty-hand to retrieve manually.
Fresh soap has 32 uses; a fresh roll has 16 sheets. Each fixture still stores only one item. Racks do not accept hoppers. Washing prefers held soap, otherwise a reachable, unobstructed adjacent dish. Toilet paper comes from carried supplies first, otherwise a nearby visible holder; only a successful solid deposit spends a sheet.
Comparators read local amounts, not the whole network:
- Tank/barrel: 0–8 buckets give 0, 2, 4, 6, 8, 9, 11, 13, 15.
- Sink: 0–8 local wash portions. A successful wash at an empty sink draws 1 reservoir bucket, supplies 8 portions and immediately spends 1, leaving 7. Later washes use those local portions first.
- Dish/holder: remaining uses of its one consumable, not stack size.
- Toilet: empty is 0, full at 64 is 15, and 63 is 14. Even a small positive amount gives a signal, so nonzero is not full-only detection.
- Towel rack: no comparator output.
Redstone does not trigger flushing. Every 20 game ticks, the existing system checks for waste/grime, no seated occupant and a connected reservoir with water; a successful flush spends 1 bucket and clears the contents. The toilet need not be full. Supply may be directly adjacent or reached through a simple path of at most 8 pipes, in loaded chunks.
Ordinary flowing water does not wash away thin copper pipes. Source-water waterlogging and bucket filling/draining follow vanilla rules. World fluid does not add tank/barrel stock or provide free network water: wet pipes still need a genuinely supplied reservoir.
8. Reading physical states and limits
Worm bins have folding lids and segmented worms, with at most 3 decorative worms visible. That is not the inventory limit, and no roaming worm entities are created. During production, the main badge shows the current route; the small arrow marks the next mode. Distant or animation-budget-limited stillness does not mean stopped production.
Towels distinguish bare frames, hanging cloth and brief wet-cloth feedback, not a laundry process. Washing has brief first-/third-person gestures and water/foam feedback. For the full gesture, empty both hands, stand still without sneaking and choose the camera first. Held items or conflicting movement take priority; a skipped gesture does not mean the wash failed.
Tank/barrel surfaces follow actual 0–8 bucket stock. Compost height follows quantity, while material indicates maturity. Waste, scraps and dry material each hold 16; ordinary fertilizer holds 64, independently. Display volume is the three input counts plus one quarter of the fertilizer count. Only 16 + 16 + 16 + 64/4 reaches the highest surface. Its nonlinear scale is not a simple capacity percentage. Small mature stock stays low, collection lowers the surface and an empty bin shows no material, without changing yields.
Compact compost status shows four stocks, moisture and maturity; M means moisture. Ready means some finished fertilizer exists, not that all remaining inputs are processed. Fresh material does not guarantee a complete recipe.
There are no new status bars, laundry chores or disease extensions. Bounded visuals are not a zero-cost, large-array or public-multiplayer load guarantee. Third-party animation, fonts, shaders, fishing, crops and protection mods are not universally certified. If something fails, record versions, actions and logs. For stopped worm production, check ingredients, seeds, output space, attraction soil and configuration. The lid controls access, not production.
4.0.0 known limits and upgrade precautions
- Back up the complete world, player data, configuration and matching old mod before upgrading. Test a separate world copy on the same Minecraft version and loader. Cross-version/loader conversion and direct downgrades of a world already written by 4.0 are not promised.
- Choose exactly one matching Fabric or NeoForge file. Minecraft 1.20.1 uses Java 17; 1.21.1 uses Java 21. Fabric also requires the matching Fabric API. A minimum-version declaration does not certify every later dependency or every modpack.
- Legacy paid racks migrate their cloth once. Taking it out and restarting must not refill it. New or recovered frames require a valid supporting wall when placed; an old unsupported position is not a reason to add free cloth or change inventory.
- Worm processing needs loaded ticking chunks, real inputs, seeds and output space. Closing the lid controls access, not processing. There is no offline catch-up. Attraction needs dirt or grass below; existing castings/breeding batches do not become attraction when the next mode changes.
- Garden feeds have narrow supported targets, and bait modifies only the waiting stage. They do not guarantee universal fertilizer behavior, fish catches, treasure odds or a 15% shorter whole fishing attempt.
- World water and pipe waterlogging are not stored network water. Supply real tank/barrel water for washing and automatic flushing. A low mature-compost surface is quantity feedback, not lost fertilizer or a full-capacity indication.
- Wash gestures are brief visual feedback, not a frame-perfect animation or audio guarantee. Held items, movement, camera and rendering conditions can affect what is shown. Confirm the actual wash and timely one-use towel benefit rather than relying on animation alone.
- Public multiplayer/load performance, every cancel path, all camera angles, third-party animations, custom fonts/shaders, arbitrary old saves and every modpack combination are not universally certified. Use default resources when diagnosing layout problems and retain versions, steps and logs if something looks wrong.
Install and upgrade · Player guide · Changelog
Gentle Metabolism 4.0.0 · 田园循环
把厨余变成菜园下一轮的养分,也给生活设施添一点看得见、摸得着的细节。
4.0 加入有实际材料成本的蚯蚓引种、制肥与繁殖:留下种虫,把蚯蚓肥用在作物上,再调配只负责繁花或小蘑菇的专用肥料。多余蚯蚓可以支付一次抛竿,但不保证宝藏。
卫生间里,漏斗为皂盒和纸架补货,比较器读实际余量;毛巾成为可挂入、取回的真实布料。折叠木盖、分节虫体、干湿折布、洗手反馈和随数量变化的水面、料面,让设施状态更容易辨认。细铜水管可与原版世界水共存,但网络用水仍须来自真实储水。
这是原有生活循环的扩展,不是万能骨粉增强,也不新增状态条、洗衣流程或疾病扩展。
目标:Fabric / NeoForge × Minecraft 1.20.1 / 1.21.1;分别使用 Java 17 / 21。升级前备份世界与配置;旧付费含布架仅转换一次,不凭重载送布。不承诺跨版本/跨加载器升级、4.0 世界直接降级、公开多人或负载认证。
玩法成本、操作和安装要求见玩法指南与安装与升级。
4.0.0 · 安装与升级
选择与你的 Minecraft 版本和加载器一致的安装包,安装前核对下方 SHA-256。
选择正确目标
| Minecraft | 加载器 | Java | 安装文件 |
|---|---|---|---|
| 1.20.1 | Fabric | 17 | gentle-metabolism-4.0.0+mc1.20.1-fabric.jar |
| 1.20.1 | NeoForge | 17 | gentle-metabolism-4.0.0+mc1.20.1-neoforge.jar |
| 1.21.1 | Fabric | 21 | gentle-metabolism-4.0.0+mc1.21.1-fabric.jar |
| 1.21.1 | NeoForge | 21 | gentle-metabolism-4.0.0+mc1.21.1-neoforge.jar |
- Fabric 构建基线为 Loader 0.16.10;另需对应版本的 Fabric API:1.20.1 用 0.92.2+1.20.1,1.21.1 用 0.115.6+1.21.1。
- NeoForge 构建基线分别为 1.20.1-47.1.106 和 21.1.262。1.20.1 这一项仍是 NeoForge,不是额外的 Forge 发行目标。
- 按最终发布页列出的依赖组合安装;最低版本声明不表示所有更新版本都已验收。
先备份,再替换
- 正常保存退出;独立服务端先正常停止。备份完整世界、玩家数据、配置和模组清单,保留 3.0 安装文件及未被 4.0 打开的世界备份。
- 复制实例,在世界副本中试用。保持原 Minecraft 版本和加载器,不把本说明当成跨版本或跨加载器迁移指南。
- 从 mods 文件夹移出旧版,放入上表对应的一份 JAR。不要混装新旧版本或不同目标。带 -sources.jar 的源码包和开发测试模组不是游戏安装依赖。
- 联机时客户端、服务端使用相同的 Minecraft、加载器分支及本模组版本。匹配安装不是公开多人或压力测试通过的保证。
- 在副本检查旧物品和设施,正常保存退出后重新进入。出现库存或迁移异常时先停止使用副本,保留日志和升级前备份,不靠删配置或改库存掩盖问题。
旧设施与资源包
- 旧已放置的含布毛巾架,在正常加载时把原来付过材料的布转为可取放物品,仅一次。取走后保存、重进仍为空。旧库存中的含布架仍包含一条布;拆下放置后的架子得到空架和当时实际挂着的布,不另送含布架。
- 旧水管不会凭空加水。与旧水槽相邻的连接外观可按实际邻居校正,这不增加储水。
- 旧堆肥保留实际库存和加工规则。少量成熟肥料显示低料面,不代表库存丢失。
- 自定义资源包若覆盖堆肥状态提示,需更新或禁用旧覆盖:状态由旧八参数改为六参数,依次为排泄物、厨余、干料、肥料、湿度、成熟阶段。虫箱仍是七字段,简短文字的含义见玩法指南。默认玩家无需手改语言文件;文字错位时先用默认资源包排查,自定义字体和 GUI 缩放仍会影响可见空间。
不要假定写入过 4.0 内容的世界可以安全直接降回 3.0。需要回退时,恢复升级前的完整备份和匹配安装组合。
玩法指南 · 版本说明
安装包校验值
以下 SHA-256 对应四件 4.0.0 安装包。请同时核对文件名与校验值。
- gentle-metabolism-4.0.0+mc1.21.1-neoforge.jar
SHA-256:
3ff62e5c063e729df59a77303455cd64ed7908e913224e424f1674517e158c97 - gentle-metabolism-4.0.0+mc1.20.1-neoforge.jar
SHA-256:
279a66befe3c680bd56275211d3b81c9ede6618702c26aac1a1c4314b341bc63 - gentle-metabolism-4.0.0+mc1.21.1-fabric.jar
SHA-256:
36bd95d272fd5617d6dae84626369f5a53f93acd349a31f53bb7da6b29b2e2f9 - gentle-metabolism-4.0.0+mc1.20.1-fabric.jar
SHA-256:
15eba1acc3db090c180f98df9555dfd50d1c085d58a94a36e36f1f18df3c2759
田园循环 · 4.0.0 玩法指南
以下按正常生存模式、相关功能开启时说明。先看安装与备份。
1. 做一只虫箱
一只蚯蚓堆肥箱需要 4 木板、1 泥土、2 木棍、1 铜锭。工作台三行依次为:木板/空/木板;木板/泥土/木板;木棍/铜锭/木棍。
把箱子放在泥土或草方块上,脚下土壤不是合成时已消耗的那一份。苹果、胡萝卜、马铃薯、熟鸡肉、烤马铃薯或面包,任选一件可无序合成 1 份厨余。树叶用熔炉或营火制成干树叶;虫箱干料也接受小麦、干海带、枯萎的灌木、木棍或纸。同一格现存干料不能混入另一种物品或不同自定义属性的堆叠。
2. 每批要花什么
| 路线 | 条件 | 一批消耗 | 一批产出 | 加载加工时间 |
|---|---|---|---|---|
| 引种 | 无虫,正下方为泥土或草方块 | 厨余 2+干料 2 | 蚯蚓 1 | 约 60 秒 |
| 制肥 | 至少 1 条种虫 | 厨余 2+干料 1 | 蚯蚓肥 2,种虫保留 | 约 120 秒 |
| 繁殖 | 至少 2 条种虫 | 厨余 4+干料 2 | 蚯蚓肥 2+新蚯蚓 1 | 约 180 秒 |
时间按 20 TPS 计算,只在区块正常运作时推进,不补算离线产量。合盖不暂停生产;更多虫不提速,缺食也不饿死。移走下方土壤只会暂停引种批次。
新箱默认选择制肥。潜行、主手持木棍使用,可切换“下一批”的制肥/繁殖,不改变当前批次。普通木棍点击会投入一份干料,不是切换。要得到第二条种虫,可让第二只箱完成引种且保持空闲,再用剪刀取出最后种虫转入第一箱。
容量为 8 条虫、16 份蚯蚓肥,以及厨余和干料各 16 份待用库存。当前批次会另行预留已付原料,不是重复扣料或免费库存。产物空间不够时等待,不溢出奖励。
3. 点击哪里
所有动作使用主手:
- 空手点击箱盖或上沿:开合盖。
- 开盖,持合法厨余、干料或蚯蚓点击箱体任意部位:每次投入 1 件。闭盖拒绝且不扣物品。
- 开盖,空手点击内部土面:收取蚯蚓肥。
- 开盖,潜行空手点击内部土面:取 1 条多余蚯蚓,通常至少留 1 条,繁殖活动批次留 2 条。
- 无活动批次时,开盖,潜行持剪刀点击内部土面:可取最后种虫,每次 1 条,不损耗剪刀。
- 空手点击较低的侧壁:查看状态。背包要留空间,只转移放得下的物品,不把余量扔到地上。
简短状态依次是蚯蚓、库存厨余、库存干料、蚯蚓肥、下批、当前、余秒。库存数不含当前批次预留的原料。“下批”是之后的选择,“当前”是正在运行的批次或空闲;英文分别是 Next 和 Now,模式名为 Attract/Castings/Breed/Idle。余秒是剩余加载加工时间,不是现实时间保证,暂停时不倒计时,也不是单独的暂停指示灯。
“需泥土/草方块”提示无虫时的脚下条件;“停产”表示生产关闭,但仍能收取。“存档异常”表示异常批次已隔离,可空手点击开盖内部土面取回实际保留的原料,不发未完成奖励。拆箱只掉落实际库存和未完成投入一次。异常时先保留备份,不把反复拆放当作修复办法。
4. 三种肥料各有所用
- 蚯蚓肥: 成功使用 1 份,使未成熟小麦、胡萝卜、马铃薯或甜菜前进 1 个生长阶段,不是立即催熟。
- 花园肥: 2 份蚯蚓肥+1 份干树叶无序合成 2 份。对支持的单格花使用,在同高度相邻八格之一繁育 1 朵同种花。
- 菌床肥: 2 份蚯蚓肥+2 份干树叶无序合成 2 份。对原版红/棕色小蘑菇使用,在同高度相邻合法空位繁育 1 朵同种小蘑菇。
无序配方的每份材料各占一个格,不能用同格堆叠代替多格材料;肥料配方需要干树叶,不能用木棍等其他干料替代。花与蘑菇的目标格须为空、无流体,并满足原版生存条件。目标不支持、作物已成熟或无合法空位,都不扣料。
花园肥支持蒲公英、虞美人、兰花、绒球葱、蓝花美耳草、四种郁金香、滨菊、矢车菊和铃兰,不支持高花。菌床肥不造巨型蘑菇、菌丝或下界菌类。旧堆肥箱的普通肥料保留原有骨粉用途,与这三种新肥料分开。
5. 一条虫只付一次抛竿
副手放蚯蚓,主手用原版钓鱼竿。成功生成鱼钩才消耗 1 条,并把鱼饵效果给这一钩;收竿不退饵,下一竿要另付。
鱼饵把受附魔影响后新生成的正数等待阶段改为原来的 85%,向上取整,不会反复缩短现有倒计时。这不是整次钓鱼固定快 15%,也不改变宝藏概率、开阔水域规则或战利品表。
6. 挂一条真正的布
空毛巾架用 2 铜锭+2 木棍合成;1 白羊毛无序合成 1 条毛巾。旧含布架配方仍是 2 铜锭+2 木棍+1 白羊毛,已经支付一条布。架子需放在有效支撑墙面。
主手持布点击空架挂入,潜行主手空手取回。满架不覆盖,背包满不强取;拆架掉落一个空架和实际挂着的布。旧已放置含布架只进行一次付费布迁移,取空、保存、重进不会重生布。
水槽成功皂洗后可立即空手、不潜行使用有布的架子,在约 30 秒有效窗口内擦干一次,不要等 30 秒。皂洗给 480 秒清洁时间,擦干增加 120 秒且总计不超过 600 秒。清水洗手没有这次资格;反复擦、换架或重挂都不能重复获得收益。“已经干净”的拒绝不扣水皂。
7. 皂纸补给、比较器与水路
漏斗可从上方或侧面向空肥皂盒/厕纸架补入一件对应的本模组耗材。底面不接受,也不能用漏斗抽走耗材;错误、用尽或满槽时拒绝,不覆盖。消耗最后一次后槽位变空,漏斗才可再补。潜行空手可手动取回。
新肥皂是 32 次,新厕纸卷是 16 张,设施仍各只有一个物品槽。毛巾架不接受漏斗。洗手先用手持皂,否则用相邻、可触及且无遮挡的皂盒;如厕先用随身厕纸,否则使用近处可见厕纸架,只有实际成功的固体排泄扣纸。
比较器读取本地实际量,不汇总管网:
- 水箱/雨桶:0–8 桶对应强度 0、2、4、6、8、9、11、13、15。
- 水槽:0–8 份本地洗手水。空槽首次成功洗手从储水容器取 1 桶,补成 8 份并立即花 1 份,所以余 7;之后先用本地份数。
- 皂盒/纸架:当前那件耗材的剩余使用次数,不是堆叠数。
- 马桶:存量空为 0,满 64 为 15;63 份是 14,少量存量也有正信号。只判断“非零”不是满载检测。
- 毛巾架:没有比较器输出。
红石不触发冲水。有污物或污垢、无人使用、连通有水储水容器的马桶,按每 20 游戏刻的检查自动耗 1 桶水冲净,不必满载。可直接相邻供水;简单管路最多跨过 8 根管,路径需加载。
普通流水不会冲走细铜水管。水源含水、桶灌入与取出遵循原版规则;世界里的水不写入水箱/雨桶存量,也不成为免费网络供水。湿管旁仍须有真正储水的容器。
8. 看得见的状态与边界
虫箱有折叠盖与分节虫体,最多显示 3 条装饰虫,不是实际虫数上限,也不产生游走蚯蚓实体。主标识在加工时表示当前路线,旁边小箭头表示下一批。远处或超过动态预算时静止不表示停产。
毛巾有空架、挂布与短时湿布状态,湿布只是反馈,不新增洗衣。洗手有短促的第一/第三人称手势及水/泡沫反馈;想看完整手势,可双手留空、站稳、不潜行,并先选好视角。持物、移动等动作冲突会让位于正常操作,未出现手势不等于洗手未结算。
水箱/雨桶水面跟随实际 0–8 桶。旧堆肥高度看数量、材质看成熟,容量各自独立:排泄物/厨余/干料各 16,普通肥料 64。显示体量为前三项相加,再加肥料份数的四分之一;只有 16+16+16+64÷4 才到最高料面。刻度非线性,不是简单容量百分比;少量成熟肥料低、收取后下降、空箱无料,都不改变产量。
堆肥短提示是四种库存、湿度、成熟阶段;英文 M 指湿度。“可取”仅表示已有成熟肥料,不表示剩余原料都加工完;“新料”也不保证配方凑齐。
本版不新增状态条、洗衣流程或疾病扩展。有限外观动画不承诺零开销、大型箱阵或公开多人负载表现;第三方动作、字体、光影、钓鱼、作物和保护模组没有全面兼容保证。遇到问题记录版本、具体操作与日志。虫箱不生产时查原料、种虫、产物空间、引种土壤及配置;盖子只影响交互,不是生产开关。
4.0.0 已知边界与升级注意事项
- 升级前备份完整世界、玩家数据、配置及匹配的旧版模组。先在独立世界副本上试用,保持相同 Minecraft 版本和加载器。不承诺跨版本/加载器转换,也不承诺将已由 4.0 写入的世界直接降级。
- 只安装一件对应的 Fabric 或 NeoForge 文件。Minecraft 1.20.1 使用 Java 17,1.21.1 使用 Java 21;Fabric 另需匹配的 Fabric API。最低依赖版本不等于所有更新版本和整合包都已兼容认证。
- 旧付费含布架只迁移一次。取布并重启不能重新送布。新架或拆下回收的架子重新放置时需要有效支撑墙;旧位置缺少支撑不应靠补赠布或改库存处理。
- 虫箱加工需要加载且正常运行的区块、真实原料、种虫及输出空间。盖子控制取放,不控制加工;没有离线补进度。引虫需要下方泥土或草方块;改变下一批模式不会改写当前肥化/繁殖批次。
- 花肥、菌肥有明确的适用对象,鱼饵只影响等待阶段。不承诺万能施肥、必定钓获、提高宝物概率或整次垂钓缩短 15%。
- 世界流水和水管含水不等于管网储水。洗手与自动冲水需要真实供给水箱/雨桶。少量成熟堆肥的低料面是数量反馈,不代表肥料丢失或满容量。
- 洗手姿态是短暂视觉反馈,不是逐帧平滑或音频保证。持物、移动、镜头及渲染条件会影响可见动作;应结合实际洗手和及时、仅一次的毛巾收益判断,不只看动画。
- 不对公开多人/高负载性能、全部取消路径、全角度、第三方动画、自定义字体/光影、任意旧存档或所有整合包组合做普遍认证。排查文字布局时先使用默认资源,异常时保留版本、操作步骤和日志。
安装与升级 · 玩法指南 · 版本说明
Credits and license / 制作与许可
Created with an AI coding assistant, including implementation, documentation and original pixel-art assets. Validation included automated tests and actual Minecraft client/server checks. The existing project attribution is HOOH; code and original mod assets are released under the MIT License, copyright (c) 2026 HOOH.
本项目的代码、文档及原创像素美术由AI编程助手协助制作,并经过自动测试与真实客户端/服务端检查。项目署名沿用HOOH,代码与原创模组资源采用MIT许可。
This mod uses fictional game mechanics, not real-world health or sanitation advice. Not an official Minecraft product; not approved by or associated with Mojang or Microsoft. Minecraft and its game assets belong to their respective owners.

