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GAROS Performance Optimization - Initial Chunk Generator

Automates an initial Chunky generation pass followed by Distant Horizons LOD preparation when creating a world.
16b1110e-a4aa-4517-87fe-bbdf64ae60da.jpg

16b1110e-a4aa-4517-87fe-bbdf64ae60da.jpg

initial-chunk-generation-settings.png

initial-chunk-generation-settings.png

chunky-terrain-generation-progress.png

chunky-terrain-generation-progress.png

distant-horizons-lod-generation-progress.png

distant-horizons-lod-generation-progress.png

generated-distant-terrain-view.jpg

generated-distant-terrain-view.jpg

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Description

GAROS Performance Optimization - Initial Chunk Generator

Prepare Your World Before You Enter It

GAROS Performance Optimization - Initial Chunk Generator coordinates Chunky and Distant Horizons during the creation of a new single-player world.

Instead of entering a world surrounded by unfinished terrain and waiting for distant detail to catch up, you can generate a configurable area around spawn before gameplay begins. Once preparation is complete, the world opens automatically.

Initial generation is optional and disabled by default.

Chunk generation settings

A Controlled Two-Stage Process

First, Chunky generates complete Minecraft chunks around the world spawn.

Chunky terrain generation

Afterward, Distant Horizons prepares the corresponding distant terrain, avoiding competition between both generators during the initial process.

Distant Horizons LOD generation

When both stages finish, the world opens with its initial terrain already prepared.

Generated distant terrain

Features

  • Adds a dedicated Chunk Generation tab to the world-creation screen
  • Optional initial generation, disabled by default
  • Preset generation radii of 16, 32, and 64 chunks
  • Custom generation radius from 16 to 128 chunks
  • Configurable generation thread count
  • Configurable worker capacity
  • Live progress for both generation stages
  • Protects the player while preparation is running
  • Opens the world automatically when preparation finishes
  • Cancels interrupted generation instead of unexpectedly resuming it
  • Restores the player’s Distant Horizons settings after completion or interruption
  • Includes a one-click Reset to Defaults option

Requirements

  • Chunky
  • Distant Horizons

The GAROS Performance Optimization - Initial Chunk Generator Team

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Owner
  • 2
    Projects
  • 267
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I make mods for the games I play. Adding useful features, smoothing out awkward systems, fixing annoyances and making the overall experience better.

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