hempdustry-neoforge-2.1.0+26.2.jar
Curse Maven Snippet
What's new
## [2.1.0+26.2] — 2026-11-02
2.1.0 for Minecraft 26.2: everything in [2.1.0], and the additions below.
### Added — on Minecraft 26.2 only
These build on things Minecraft 26.1 and 26.2 added, so the 1.21.11 and 1.21.1 builds do not have them.
- **The footbag.** Feed a hemp bale to a large sulfur cube and it becomes a footbag: it does not
bounce, it stops where it lands, it floats, and a kick pops it up rather than away, about two blocks
for a punch, so a few friends can keep it in the air. Shears take the bale back out, as with any
cube. On NeoForge every sulfur cube, vanilla's own included, is kicked about half as hard as on
Fabric for now, which NeoForge 26.2.0.93 does to all of them.
- **4:20 on the clock.** `/time set hempdustry:four_twenty` sits beside `day`, `noon` and `night`, and
puts the Overworld at 4:20 in the afternoon, right in the middle of *Blaze It!*'s window.
- **The Munchies**, a new advancement under *First Contact*: eat something while under Hunger and too
hungry to sprint.
- **Jelly legs.** A green-out takes the ground from under you while it slows you: your feet slide a
little when you stop, and a hit sends you further. Standing still is safe; a fight or a cliff edge is
not. A squelch and a puff of slime say when it starts. On NeoForge, for the same reason as the
footbag, only the sliding is felt.
- **Hemp grows on other mods' farmland.** Any soil another mod adds to Minecraft's own crop-soil tags
takes hemp seeds and grows them as it grows wheat, on Fabric and NeoForge alike.
- **The hemp outfit in baby sizes.** Since Minecraft 26.1 babies wear armour cut to their own size. A
baby zombie, husk, drowned, zombie villager or piglin that picks up a hemp shirt, harem pants or
flip-flops now wears a baby-sized one, dyed like the original, as it does with leather.
- **Powdery mildew.** Hemp grown under a roof (glass included) can catch mildew now and then: white
powder on the leaves, and spores drifting off it. It spreads to the plants right beside it, never
across a gap, and never kills a plant; at harvest a quarter of a mildewed plant's buds come out as
schwag (less with Fortune). Shears clear it in a trim window, throwing the sick leaf away. Or keep
it off with Minecraft's own sulfur: potent sulfur under water gives off a gas, and no plant it
reaches catches mildew, or keeps it. But a plant gassed while it flowers is left sulfured, and a
tenth of its buds turn to schwag, so switch the gas off (take the water away) once your plants
flower. Fields never get mildew. `world.mildew` in the config turns it all off, and the
`#hempdustry:mildew_resistant` block tag lets a datapack or an addon name a crop that never
catches it.
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