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Gamingbarn's Guns

Adds simple, purposeful guns, advanced medical supplies, tactical equipment items, and a complex automated turret system!

File Details

gamingbarns-guns-V1.25.1-data.jar

  • R
  • Sep 9, 2025
  • 4.86 MB
  • 897
  • 1.21.8+1
  • Forge + 3

File Name

gamingbarns-guns-V1.25.1-data.jar

Supported Versions

  • 1.21.8
  • 1.21.7

Curse Maven Snippet

Forge

implementation "curse.maven:gamingbarns-guns-1344128:6980363"

Fabric

modImplementation "curse.maven:gamingbarns-guns-1344128:6980363"

Quilt

modImplementation "curse.maven:gamingbarns-guns-1344128:6980363"

NeoForge

implementation "curse.maven:gamingbarns-guns-1344128:6980363"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

GBG V1.25.1

Fixed Various Broken Items in Crafting Tables

  • The Minigun, C4 Remote, and all medical supplies were broken in the crafting table
  • When obtained via /function give:, they functioned as intended

Fixed Jammed Guns Bug

  • When a crossbow-based gun is shot on a laggy server there's a chance that the arrow isn't replaced properly
  • Another side effect is the arrow being given to another item in the hotbar
  • In the event this bug occurs, the arrow will now be automatically replenished in the gun

Fixed Name and Damage Inconsistencies in Slowcasts

  • The Gun Name and Damage stats for slowcast projectiles could be overridden if another gun was shot before the slowcast hit a block/entity

Fixed GBZ Spitters not Shooting Turrets

  • Since to GBZ V1.19 all spitters wouldn't properly target and shoot at turrets

Added Headshot Detection and Stat

  • Guns can now specify a damage value for headshots only
  • headshot_damage can be specified in the gun's custom data
  • If not headshot damage value is present, the regular damage value is used instead
  • This stat is currently not present in any GBG guns