File Details
gamingbarns-guns-V1.26.5-data.jar
- R
- Dec 12, 2025
- 5.67 MB
- 9.4K
- 1.21.10+1
- Forge + 3
File Name
gamingbarns-guns-V1.26.5-data.jar
Supported Versions
- 1.21.10
- 1.21.9
Curse Maven Snippet
GBG V1.26.5
Added Bullet Whiz-by Feature
- The Bullet and Light Bullet projectile types will now play a whiz-by sound when passing players
- The sound can be heard when projectile passes within 3-4 blocks of the given player
- This serves not only as a cool touch, but to signify if you are under fire when you hear gunshots
Added Water Weakness Feature
- All bullet-based projects now slowed down significantly in water
- Pellets slow down the fastest, followed by light bullets, and then regular bullets
Added C4 & Landmine Disarming Feature
- Laser guns can now disarm both C4s and Landmines when shot at
- This also works for any custom guns using the Laser Standard or Laser Strong damage type
Added custom Damage Type support
- Developers can now use the
damage_type_blockordamage_type_entityfunction tag to call functions on projectile impact - The
damage_type_blocktag will be called upon raycast/slowcast impacting a block - The
damage_type_entitytag is called whenever a raycast or slowcast hits a valid entity - For checking the damage type for raycasts, use the scoreboard:
gbg.damage_type gbg.temp - For checking the damage type for slowcasts, use the scoreboard:
marker_damage_type gbg.temp
Slightly Increased Swap-Shoot Type Threshold
- Increased the threshold from 12 ticks (0.6 sec) to 16 ticks (0.8 sec)
Fixed Gun Duplication Bug
- When reloads were initiated with certain guns with guns in both hands, the guns could duplicate
- To fix this, gun reloading is fully disabled if guns are present in both hands
- (As a bit of a bonus, guns can now be "dual-wielded" in a sense, where a gun can be stored in the offhand for quick switching)

