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Gamingbarn's Guns

Adds simple, purposeful guns, advanced medical supplies, tactical equipment items, and a complex automated turret system!

File Details

gamingbarns-guns-V1.26.5-data.jar

  • R
  • Dec 12, 2025
  • 5.67 MB
  • 9.4K
  • 1.21.10+1
  • Forge + 3

File Name

gamingbarns-guns-V1.26.5-data.jar

Supported Versions

  • 1.21.10
  • 1.21.9

Curse Maven Snippet

Forge

implementation "curse.maven:gamingbarns-guns-1344128:7325844"

Fabric

modImplementation "curse.maven:gamingbarns-guns-1344128:7325844"

Quilt

modImplementation "curse.maven:gamingbarns-guns-1344128:7325844"

NeoForge

implementation "curse.maven:gamingbarns-guns-1344128:7325844"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

GBG V1.26.5

Added Bullet Whiz-by Feature

  • The Bullet and Light Bullet projectile types will now play a whiz-by sound when passing players
  • The sound can be heard when projectile passes within 3-4 blocks of the given player
  • This serves not only as a cool touch, but to signify if you are under fire when you hear gunshots

Added Water Weakness Feature

  • All bullet-based projects now slowed down significantly in water
  • Pellets slow down the fastest, followed by light bullets, and then regular bullets

Added C4 & Landmine Disarming Feature

  • Laser guns can now disarm both C4s and Landmines when shot at
  • This also works for any custom guns using the Laser Standard or Laser Strong damage type

Added custom Damage Type support

  • Developers can now use the damage_type_block or damage_type_entity function tag to call functions on projectile impact
  • The damage_type_block tag will be called upon raycast/slowcast impacting a block
  • The damage_type_entity tag is called whenever a raycast or slowcast hits a valid entity
  • For checking the damage type for raycasts, use the scoreboard: gbg.damage_type gbg.temp
  • For checking the damage type for slowcasts, use the scoreboard: marker_damage_type gbg.temp

Slightly Increased Swap-Shoot Type Threshold

  • Increased the threshold from 12 ticks (0.6 sec) to 16 ticks (0.8 sec)

Fixed Gun Duplication Bug

  • When reloads were initiated with certain guns with guns in both hands, the guns could duplicate
  • To fix this, gun reloading is fully disabled if guns are present in both hands
  • (As a bit of a bonus, guns can now be "dual-wielded" in a sense, where a gun can be stored in the offhand for quick switching)