
Connected textures can be used to connect grass to neighboring blocks

Entity model modifiers allow changing an entity's model and texture based on the biome it is in

Item model modifier allow an item's texture to change depending on the stack size

Textures from one block can be made to overflow onto others

Fusion allows resource packs to add connecting textures!

Emissive textures can be used to make ores glow in the dark

Custom entity models allow you to change the models of vanilla entities

The random texture type allows textures to have multiple variations

Entity model modifiers can be used to make entities have a random texture

With item model modifier, an item's texture can change depending on its enchantments

The continuous texture type can be used to make textures spanning multiple blocks

All connections in 'simple' connected texture layout

Example of the scrolling texture type used to create a conveyor

All connections in 'full' connected texture layout

