
Connected textures can be used to connect grass to neighboring blocks
Entity model modifiers allow changing an entity's model and texture based on the biome it is in
Item model modifier allow an item's texture to change depending on the stack size
Textures from one block can be made to overflow onto others
Fusion allows resource packs to add connecting textures!
Emissive textures can be used to make ores glow in the dark
Custom entity models allow you to change the models of vanilla entities
The random texture type allows textures to have multiple variations
Entity model modifiers can be used to make entities have a random texture
With item model modifier, an item's texture can change depending on its enchantments
The continuous texture type can be used to make textures spanning multiple blocks
All connections in 'simple' connected texture layout
Example of the scrolling texture type used to create a conveyor
All connections in 'full' connected texture layout