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Fusion (Connected Textures)

Fusion allows resource packs to use additional texture and model types such as connected textures!

File Details

Fusion 1.2.7 for Forge 1.20.1

  • R
  • Apr 13, 2025
  • 527.36 KB
  • 957.7K
  • 1.20.1+1
  • Forge

File Name

fusion-1.2.7-forge-mc1.20.1.jar

Supported Versions

  • 1.20.1
  • 1.20

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:fusion-connected-textures-854949:6417060")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Fusion 1.2.7

  • Fixed argument validation for count and durability item predicates

Fusion 1.2.6b

  • Fixed connecting and base models not always using correct render type when rendered as items

Fusion 1.2.6a

Fusion 1.2.6

  • Added data providers for block model modifiers and item model modifiers

Fusion 1.2.5

  • Fixed emissive quads not being quite as bright as they should be

Fusion 1.2.4

  • Fixed vertex permutations for rotated textures being wrong and hence pieced layout not looking correct when rotated
  • Fixed non-custom render type quads not being rendered in item models for base and connecting models
  • Files generated through FusionModelProvider are now tracked in the existing file helper

Fusion 1.2.3

  • Added special casing for builtin/generated parent model to make it work properly
  • Added Turkish translations (thanks to RuyaSavascisi!)

Fusion 1.2.2

  • Fixed pane_culling_fix culling being inverted, culling only quads which should not be
  • Fixed crash when mods use non-resource characters in model layer names

Fusion 1.2.1

  • Fixed texture references overwriting model references in connecting models
  • Fixed block model modifiers with only pane_culling_fix option getting ignored

Fusion 1.2.0

  • Added base model type
    • Allows for processing random and continuous textures
    • Base models can have multiple parent models
    • Connecting model type inherits all properties from the base model type
  • Added base texture type
    • Allows specifying emissiveness, custom render type, and custom tinting function
    • Added biome_grass, biome_foliage, and biome_water tinting functions
    • All texture types inherit properties from base texture type
  • Added block model modifiers
    • Allows overlaying additional models onto blocks
    • Added pane_culling_fix to cull the top/bottom quads of glass panes
  • Added item model modifiers
    • Allows for conditionally changing item models
    • Added count, durability, enchantment, and potion item predicates
  • Added custom entity models
  • Added entity model modifiers
    • Allows for random or conditional entity models and textures
    • Added altitude, is_baby, biome, and dimension entity predicates
  • Added a warning screen when a resource pack requires a newer Fusion version than the one installed
  • Added pieced connecting texture layout allowing bordered textures from only a few tiles
  • Added overlay connecting texture layout intended for block overlays
  • All Fusion texture types can now be animated
  • Added continuous texture type for textures which span multiple blocks
  • Added random texture type for randomly choosing from a number of variations
  • Connecting models now allow specifying a connections key similar to the texture key
  • Added match_block_in_front, match_state_in_front, and is_direction connection predicates
  • Improved error messages for match_state connection predicate
  • Drastically improved performance of connecting models
  • Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
  • Removed empty space from the full connecting texture layout
  • Fixed match_state predicate not working correctly when not all block state properties are specified
  • Fixed incorrect connections for connected textures when using UV lock or texture rotations
  • Fixed specifying connections per texture in connecting models not working correctly
  • Fixed connecting model sometimes using the wrong render type
  • Fixed caching states in connecting model sometimes leading to incorrect connections

Fusion 1.1.1

  • Added match_state connection predicate
  • Added is_face_visible connection predicate

Fusion 1.1.0c

  • Fix Forge's render_type property not working for connecting models

Fusion 1.1.0b

  • Fixed Fusion's appearance API checks, so it works properly with mods like FramedBlocks

Fusion 1.1.0a

  • Fixed crash when rendering the breaking overlay for connecting models
  • Fixed concurrency issue when checking connections for connecting models

Fusion 1.1.0

  • Added an option for resource packs to have optional Fusion integration
  • Added the option for connecting textures to override their render type
  • Added the option to specify connections per texture in connecting models
  • Added horizontal, vertical, and compact connecting texture layouts
  • Added support for Forge's appearance API
  • Fixed connecting models not respecting Forge's render_type property

Fusion 1.0.6

  • Fixed concurrency issue when rendering connecting models

Fusion 1.0.5a

  • Make sure parent models get resolved properly when combined with mods like DashLoader

Fusion 1.0.5

  • Fixed VanillaModelDataBuilder setting ambient occlusion to false by default

Fusion 1.0.4

  • Fixed concurrency issue where some texture are sometimes not loaded correctly

Fusion 1.0.3

  • Added ModelBakingContext#getModel
  • Fixed parents for connecting models not always being resolved
  • Added bypass to load child model data for multipart models

Fusion 1.0.2

  • Fixed simple connected texture sprite coordinates for the left,up,down connection

Fusion 1.0.1

  • Fixed SpriteCreationContext sometimes returning the wrong atlas size

Fusion 1.0.0

  • Initial release of Fusion