FL adds an advanced variant of the vanilla piston that can push a wide variety of blocks that the regular piston can't (including tile entities, 'heavy blocks' such as obsidian and 'soft blocks' such as torches and dust). It just needs a redstone signal and a block update (that may be caused by the redstone signal) to move. There is also a variant of this that can 'pull' blocks towards it (but can't push unlike the sticky piston). You can right-click a side to rotate the pusher to that direction.
It also adds 'Frames' which can connect together and 'stick' to adjacent blocks. When a frame is pushed/pulled, the entire structure it is connected with is pushed (provided there is room). You can right-click a side with a wrench to 'close' it and prevent frames from sticking to block or frame on that side. Note: this does not work both ways and a frame with an 'open' side will connect to a frame with a 'closed' side. The 'open/closed' settings are preserved when the block is broken.
Note: A Frame pusher/puller cannot move itself but it can move other Pusher/Pullers. Also Frames cannot connect to the front of a pusher/puller.
You are free to use and distribute Funky Locomotion in any public or private modpacks provided that proper credit is given for all included mods, it is provided without charge and the source files are not modified in any way. I do reserve the right to revoke this permission for any reason.
This mod was made possible by the generous donations of everyone on Patreon.
Hello, my game crashes whenever I activate a locomotion block of any type. The blocks are powered too. I am using the 1.12 version.
The 1.12.2 version doesn't work, I'm using vanilla with no other mods installed.
In version 1.12.2, only a redstone singal is needed? Then why doesn’t it work for me?
as 1.10.2 is way outdated now - the alpha still works as intended and it helped me to move a building 5 blocks over. but man, minecraft does not like blocks being moved this way.
Could you add something that spins blocks?
In reply to TheAvPman:
Also maybe a frame that also functions like a carpenters block so you could make it look like any block.
can you adjust the speed at which it pushes and pulls?
can you make, when it move, light will glow, you will not fall through blocks, if blocks move, they will tick and work and you can interact with them?
Is its frame the same as Red Power had?
I've built a frame mining machine but every time it moves or I tough it the server crashes. All I've got is 2 frame pushers, an energy cell, a few wires, and a wireless redstone receiver on the machine. Once the server restarts the machine has moved but the receiver is invisible and crashes the client when destroyed.
I also had similar issues with a lever attached directly to the frame pusher. Any ideas whats going on?
In reply to Lewimaron74312:
How do you add facades to frames?
Tried Everything i could Think of but no luck.
In reply to Forge_User_95901259:
Hi! I can't figure out how Super Frame-Edges and Corners are supposed to work.
I've tried using them to make a vertical 3x3 frame with Frame blocks in them, then putting a powered Frame Pusher on one of the outside corners, but even with a redstone input I can't make it do anything.
Hello,
I'm having a weird problem with version 1.12 of this mod. Everything worked fine, no crashes what so ever. Just someday the wrench stopped working for rotating the frame sliders. I can change the side its facing with normal right click. shift-right click for its direction stopped working for some reason.
Is there any way i can fix this?
thnx
To anyone experiencing crashes; the bounding box outline reloaded mod has been shown to cause conflicts with this (and many other mods)
Sorry to bother. 1.12 Release version filename is "funky-locomotion-1.12-alpha-0.0.1.jar".
Is this the correct file?
Thanks in advance.
In reply to eogen:
Can you deactivate the need of power somehow?
Can I use this mod in my public modpack? I will give credit.