File Details
infnexus 2.0.3
- R
- Jun 28, 2026
- 130.67 KB
- 963
- 1.21.1
- NeoForge
File Name
infnexus-2.0.3.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Configurable phase III & IV timers. A new [phases] config section exposes the escalation delays that used to be hardcoded: phaseIIIDelayTicks (default 24000) and phaseIVDelayTicks (default 60000). A new autoEscalate toggle (default true) lets you turn automatic escalation off entirely with it off, the Nexus stays at its current phase and only advances when you run /infnexus phase (it still collapses back to phase I if its power is broken). No more servers quietly drifting all the way to phase IV overnight regardless of what players are doing.
Sieges can be disabled, and their timing is now a range. Added siege.enabled (default true); set it to false to switch phase-IV sieges off completely. The old fixed siege.intervalTicks is replaced by siege.intervalMinTicks (default 108000 = 1.5h) and siege.intervalMaxTicks (default 216000 = 3h) each siege now picks a random delay between the two, and the upper limit was raised to 24h so you can space them out far more than before.
forceLoadFullRadius for unattended spread. Autonomous growth used to stop at the force-loaded area, which at the default nexusChunkRadius = 2 is only ~40 blocks well short of the ~100-block infection radius. The new forceLoadFullRadius option (in [general], default false) force-loads enough chunks to cover the entire infection radius so the Nexus can spread to its full extent with no players nearby. Note this keeps a large area loaded and ticking, so it costs server performance. The nexusChunkRadius limit was also raised from 8 to 32, and its config comment now explains the default's ~40-block reach.