FTB Ragnarok 20.0.8
Curse Maven Snippet
What's new
[20.0.8]
Fixed
- Hati could become permanently frozen at full health, immune to all damage, with no AI and no way to remove her. Her spawn leap only cleared the
SpawnCompletegate once she had travelled a full 8 blocks from the arena centre and was back on the ground, and the single leap impulse was never re-applied, so a wall, the altar, a collision with Skoll, or a water landing left her short of the threshold with nothing able to move her again. Every AI goal, the twin watchdog, and all damage handling sit behind that gate, so the state was unrecoverable and survived relogs because the leap flags persist. She now uses the same 20-tick leap timeout Skoll already had, force-completing the spawn regardless of where she ends up. The timer is saved to NBT so wolves already stuck in existing worlds recover on the next world load. /killnow works on Skoll and Hati in any state. Both overrodeisInvulnerableTo()to return true outright while inactive or mid-spawn, which ran before the vanilla check for damage sources that bypass invulnerability, so the admin escape hatch was blocked exactly when it was needed. Sources taggedbypasses_invulnerabilityand creative-player damage now pass through to vanilla handling; normal damage gating during the twin swap is unchanged.
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