FTB Ragnarok

A collection of mobs for the Architect's Exodus pack

File Details

FTB Ragnarok 20.0.4

  • R
  • Jun 29, 2026
  • 29.27 MB
  • 1.1K
  • 1.20.1
  • Forge

File Name

ftb-ragnarok-20.0.4.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ftb-ragnarok-1578597:8342694")
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[20.0.4]

Fixed Jormungandr fight (addresses Modpack Issue #12485)

  • Water Orbs spawned in the final (enraged) phase no longer permanently flood the arena. They were placed as real water source blocks that spread to untracked neighbours and formed infinite sources, so only the original sphere was ever reverted while the spread water stayed forever. Cleanup now sweeps the full affected region (sphere plus flow margin) and clears any remaining water when the orb expires.
  • Lingering venom pools are now visible. The Area Effect Cloud was descending through water as well as air, so in the water arena it ended up on the pool floor where its particles were occluded. It now stops at the surface.
  • Jormungandr breaks the surface ice around himself when he submerges, so he stays visible and reachable instead of diving under solid ice where players cannot hit back. The broken ice restores itself afterward as before.
  • Submerge damage reduction default lowered from 0.5 to 0.35 so melee still lands meaningful damage while he is diving.
  • Reduced the boss's client update interval from every 2 ticks to every tick, cutting the position lag between the rendered model and the real hurtbox segments that made melee feel like it was missing.
  • Multipart hurtbox segments now sit on the body instead of floating slightly above it which was causing some targeting issues with him.

Changed

  • Jormungandr is now immune to Poison.
  • Boss voice lines no longer overlap each other. Ambient combat chatter and the scripted intro, phase, and death lines fired on independent timers with no mutual exclusion, so a combat line could start on top of the intro at the fight's start or on top of a phase line at a health threshold. A shared per-boss voice lock now suppresses ambient combat chatter while any voice line is still playing. Applies to all bosses.

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