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Industrial Contraptions (by FTB)

Industrial Contraptions is a modern twist on an old tech mod
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FTB-Industrial-Contraptions 26.1.2.6

File nameftb-industrial-contraptions-26.1.2.6.jar
Uploader
FTBTeamFTBTeam
Uploaded
Apr 29, 2026
Downloads
2.4K
Size
1.9 MB
Mod Loaders
NeoForge
File ID
8009905
Type
B
Beta
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:ftb-industrial-contraptions-forge-539097:8009905"

Learn more about Curse Maven

What's new

[26.1.2.6]

Fixed

  • Nuke crater is no longer a tiny vanilla blast. Restored the 1.18.2 spheroid carve (x² + (y/0.75)² + z² ≤ r²) with crust extraction and a raytrace pass that respects reinforced blocks (so bunkers shield correctly). Reactor meltdown's bypass-claims path inherits the new behaviour and now plays an explosion sound + particle.
  • MV/HV/EV/IV Energy Rectifiers were stuck outputting at LV rate (32 zaps/tick) regardless of tier. They now output at their own tier (IV rectifier: 8192 zaps/tick), so a fully-fed IV rectifier can actually saturate a downstream IV-tier machine. Existing rectifiers will pick up the fix on chunk reload.
  • Antimatter Constructor produced antimatter ~2000× faster thanintended.
  • Reactor Simulator: components dragged into newly-exposed chamber slots (after raising chambers from a loaded preset) appearing to "not register" components is now fixed.
  • Reactor Simulator chamber/water steppers no longer drop rapid clicks.

Added

  • nuclear.nuke_respects_claims config (default false). true falls back to a vanilla explosion that FTB Chunks etc. can cancel (smaller crater as a tradeoff).

Changed

  • Default antimatter_constructor_boost lowered from 6 to 3. Each scrap saves 10k zaps (was 25k); each scrap box saves 90k zaps (was 225k). Existing configs are unaffected.

Support

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