FTB-Industrial-Contraptions 26.1.2.6
Curse Maven Snippet
What's new
[26.1.2.6]
Fixed
- Nuke crater is no longer a tiny vanilla blast. Restored the 1.18.2 spheroid carve (
x² + (y/0.75)² + z² ≤ r²) with crust extraction and a raytrace pass that respects reinforced blocks (so bunkers shield correctly). Reactor meltdown's bypass-claims path inherits the new behaviour and now plays an explosion sound + particle. - MV/HV/EV/IV Energy Rectifiers were stuck outputting at LV rate (32 zaps/tick) regardless of tier. They now output at their own tier (IV rectifier: 8192 zaps/tick), so a fully-fed IV rectifier can actually saturate a downstream IV-tier machine. Existing rectifiers will pick up the fix on chunk reload.
- Antimatter Constructor produced antimatter ~2000× faster thanintended.
- Reactor Simulator: components dragged into newly-exposed chamber slots (after raising chambers from a loaded preset) appearing to "not register" components is now fixed.
- Reactor Simulator chamber/water steppers no longer drop rapid clicks.
Added
nuclear.nuke_respects_claimsconfig (defaultfalse).truefalls back to a vanilla explosion that FTB Chunks etc. can cancel (smaller crater as a tradeoff).
Changed
- Default
antimatter_constructor_boostlowered from 6 to 3. Each scrap saves 10k zaps (was 25k); each scrap box saves 90k zaps (was 225k). Existing configs are unaffected.
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