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Frozen Dominion Spells

Eight ice spells for Iron's Spells 'n Spellbooks out of the Frozen Dominion, and the Priestess's Rime Breviary.

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FROZEN DOMINION SPELLS

Ten spells of ice for Iron's Spells 'n Spellbooks, out of the world of Frozen Dominion - and the Priestess's Rime Breviary.

Minecraft 1.20.1 (Forge) and 1.21.1 (NeoForge)


The spells

All ten belong to the Ice school. Each has its own cast, its own sound, and its effect is a thing in the world with a model of its own - not a puff of particles.

  • Avalanche - a wave of ice chunks rolls out along the ground before you, hurling aside, slowing and wounding everything in its path. It climbs a step and drops down two; a wall stops it.
  • Icicle Rain - where you look, shadows darken the ground one after another, and over each an icicle falls out of the air and bursts, chilling whoever still stands there.
  • Frost Javelin - hurl a javelin of ice. Into a foe it drives home and chills; into the ground it stands as a pillar of ice: cover to hide behind, and a creature that runs into it is stunned.
  • Frost Shackles - chains of ice tear up out of the ground round the foe you point at and hold it where it stands: it can neither walk, nor jump, nor be pushed away until they snap.
  • Frost Heart - set a heart of ice upon the ground. With every beat a ring of frost runs out from it, wounding and slowing what it passes, until its time runs out or something breaks it.
  • Rune Litany - runes of ice gather and circle you. Each time you wound something - with a spell, a blade or an arrow - one rune breaks from the ring, flies at it and freezes it.
  • Ice Sentinel - raise a sentinel of ice with a tower shield and a sword. It keeps by your side, attacks what you fight, and turns blows from the front aside with its shield.
  • Frost Shell - a shell of ice closes round you and takes the blows. When it is spent, or its time runs out, it bursts, and its shards cut everything round about.
  • Winter's Sorrow - rings of ice spires burst up round you one after another, the nearest first: the Sovereign's Lament's own ground spikes, made a spell and far weaker than the greatsword's.
  • Rime Path - the Kingsrime sword's spikes made a spell: a line of ice spires driven out ahead of you along the ground, each a little bigger than the last, until a wall or a drop stops it. Weak, quick, and it shows a foe exactly where not to stand.

The Rime Breviary

The Priestess of Rime reads her litany from it in her chapel. When she falls, it is yours: a spellbook of the citadel.

With Frozen Dominion

The add-on works on its own with Iron's Spells - its spells join the others like any spell of the Ice school. With Frozen Dominion installed, the citadel comes alive with them:

  • their scrolls turn up in the citadel's chests - common, chained and secret;
  • the Priestess of Rime carries her Breviary;
  • the citadel's weapons carry its spells, cast from the hand they are held in, the way Iron's Spells' own imbued weapons do: Everfrost and Kingsrime blades and bows, Throne's Bane, the Sovereign's Lament, the Staff of the Hollow King and the Bow of the Last Watch.

Requirements

  • Required: Iron's Spells 'n Spellbooks, GeckoLib.
  • Optional: Frozen Dominion.

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At Last, Winter ends

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