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Frosty's Sorting Depot

Mechanical item sorting that anyone can set up in five minutes. No power. No pipes. No fuss.
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frostyssortingdepot-1.3.0-1.21.5.jar

File namefrostyssortingdepot-1.3.0-1.21.5.jar
Uploader
FROSTYTRIXFROSTYTRIX
Uploaded
Jun 29, 2026
Downloads
13
Size
171.5 KB
Mod Loaders
NeoForge
File ID
8342184
Type
R
Release
Supported game versions
  • 1.21.5
  • 1.21.4

Curse Maven Snippet

NeoForge

implementation "curse.maven:frostys-sorting-depot-1585868:8342184"

Learn more about Curse Maven

What's new

## 1.3.0 — 2026-06-29

### Added
- **Filter Card NOT / exclude mode.** A new toggle button at the top-right of the Filter Card
screen flips the card's decision: a card configured `NOT [cobblestone]` accepts everything
*except* cobblestone. Works in every mode (Item, Mod, Tag) and pairs naturally with a
higher-priority specific filter for the items you want elsewhere. Hover the button for an
in-game explanation. The card tooltip and the Depot Terminal both prefix `NOT` on negated rows.
- **Two-hand Filter Card copy.** Hold a Filter Card in each hand and shift-right-click to copy
the main-hand card's configuration onto the off-hand card. Cuts the time to set up a network
of similar Linker Nodes way down. Over-hotbar confirmation, no chat spam.
- **Depot Terminal: search box.** A 150-px text field at the top of the dashboard filters rows
by target block name OR filter text (case-insensitive substring). Typing "e" no longer closes
the GUI when the search box has focus.
- **Depot Terminal: click-to-highlight.** Click a row to outline the corresponding Linker Node
in-world for 5 seconds, drawn through walls so you can spot it from anywhere — no more
hunting "which chest is this one again?" in a 200-node base. Uses the existing beam-render
path so the colour follows your Linker Beam config.
- **Linker Node: Unlink button.** Open the node GUI; if it's registered to a Controller a red
Unlink button appears next to the status label. Clicking removes the node from the network
without breaking the block (so you keep the card inside).

### Fixed
- **Terminal click-to-highlight now x-rays on every branch.** Previously documented as a
per-version caveat on 1.21.x — the highlight was hidden by intervening blocks. Resolved on
1.21.5 / 1.21.8 via a NeoForge `PipelineModifier` that disables depth testing for the
highlight pass, and on 1.21.1 via a custom no-depth `RenderType`. Behaviour now matches 26.2
(which uses `Gizmos.setAlwaysOnTop`).

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