from-pixel-to-titan-1.0.43.jar
Curse Maven Snippet
What's new
From Pixel to Titan — Update Log
Minecraft 1.21.11 — Fabric
v1.0.43 — Fully Charged Sword Explosion
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The sword's special explosion now only triggers at 100% attack charge.
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Rapid attacks still deal normal damage, but without causing an explosion.
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Prevents repeated explosion spam.
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The radius, damage, and scaling of the fully charged explosion remain unchanged.
v1.0.42 — Prone/Crawling Mode + Corrected Tool Depth
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Added a button to lie down/crawl on the ground.
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Default key: Z.
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Works as a toggle: press once to lie down, press again to stand up.
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Uses a low player pose and reduced hitbox.
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Works in multiplayer.
Corrected tool mining depth:
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1× → 1×1×1
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2× → 2×2×2
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4× → 3×3×3
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6× → 4×4×4
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8× → 6×6×6
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16× → 8×8×8
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28× → 16×16×8
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44× → 32×32×8
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68× → 64×64×8
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100× → 128×128×8
v1.0.41 — Swimming Scaling and Blast-Resistant Block Protection
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Swimming speed and efficiency now increase according to player size.
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Compatibility with water movement enchantments has been preserved.
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Extremely blast-resistant blocks are now protected against:
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sword explosions;
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landing impacts;
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arrow explosions;
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other custom explosions added by the mod.
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The pickaxe remains an exception, allowing obsidian to be mined normally when appropriate.
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Tool mining depth received a safety limit to reduce the risk of crashes.
v1.0.40 — 3D Tools
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Pickaxes, axes, and shovels now break blocks in a 3D volume instead of only affecting a flat surface.
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The mining volume extends inward in the direction the player is looking.
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Each tool still only affects blocks appropriate for that tool type.
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Hoes continue to work as surface-based tools.
v1.0.39 — Destructive Landing Starts at 4×
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Players at 2× size no longer cause an explosion when landing.
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At 2×, landing:
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does not break blocks;
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does not create craters;
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does not apply special impact damage to mobs.
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Landing explosions now begin at 4× size.
v1.0.38 — Compilation Fixes
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Fixed an incompatible call involving
PlayerEntity. -
Fixed incorrect scale access on
Entity. -
All balancing and systems from the previous version have been preserved.
v1.0.37 — New Size Categories, XP, and Enchantments
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Added the 2× and 6× size categories.
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Full progression:
1× → 2× → 4× → 6× → 8× → 16× → 28× → 44× → 68× → 100× -
All major systems were recalculated to support the new categories.
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XP dropped by giant mobs now increases in a balanced way.
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100× mobs provide approximately 4× XP instead of 100×.
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Enchantments now receive stronger effects depending on player size.
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Knockback, damage, protection, and utility effects now scale using separate curves.
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Fortune and Looting remain capped to prevent absurd item multiplication.
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Improved compatibility of older items with the new size categories.
v1.0.36 — Item Damage and Natural Titans
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Larger items now deal increased melee damage.
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The damage bonus increases according to the item's size category.
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Giant mobs can now spawn naturally.
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Smaller Titan categories can appear without being completely dependent on player progression.
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Extremely large categories remain locked until players progress far enough.
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In multiplayer, the progression of nearby players may influence naturally spawning Titans.
v1.0.35 — Giant Mob Drops
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Drops from giant mobs now spawn with the same scale/size category as the mob.
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Loot quantity increases depending on the mob's category.
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Dropped items are now protected from the mod's giant explosions.
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Sword and arrow explosions no longer easily destroy items lying on the ground.
v1.0.34 — Giant Hoe and Fishing
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Added a special area-of-effect function for hoes.
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Can prepare farmland and transform compatible agricultural blocks.
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Rooted Dirt can be converted into Dirt while dropping Hanging Roots.
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Fishing now scales with player size.
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Fish catches are multiplied according to size category.
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Treasure and junk catches are not multiplied.
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Fishing line range increases with player size.
v1.0.33 — Giant Fuels
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Fuel items now store their own size category.
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Burn duration increases according to item size.
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Any fuel registered by Minecraft or other mods can participate in the system.
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Tools and weapons are excluded to prevent unusual behavior.
v1.0.32 — Giant Resources
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Ores and raw materials now store their own size/scale category.
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Giant resources produce more items when processed.
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Smelting output now increases depending on the resource's category.
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Added a safety cap to prevent invalid or excessively large item stacks.
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Fuels and resources are now better integrated with the giant progression system.
Current changelog version: v1.0.43
This mod has no additional files

