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From Pixel to Titan

Comece com 1 pixel de altura e cresça ao quebrar blocos e derrotar mobs. Quanto maior você fica, mais vida, armadura, dano e alcance ganha, chegando a até 300x o tamanho normal.
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from-pixel-to-titan-1.0.43.jar

File namefrom-pixel-to-titan-1.0.43.jar
Uploader
Serafin_BRSerafin_BR
Uploaded
Sep 1, 2026
Downloads
10
Size
247.4 KB
Mod Loaders
Fabric
File ID
8784164
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:from-pixel-to-titan-1676232:8784164"

Learn more about Curse Maven

What's new

From Pixel to Titan — Update Log

Minecraft 1.21.11 — Fabric

v1.0.43 — Fully Charged Sword Explosion

  • The sword's special explosion now only triggers at 100% attack charge.

  • Rapid attacks still deal normal damage, but without causing an explosion.

  • Prevents repeated explosion spam.

  • The radius, damage, and scaling of the fully charged explosion remain unchanged.

v1.0.42 — Prone/Crawling Mode + Corrected Tool Depth

  • Added a button to lie down/crawl on the ground.

  • Default key: Z.

  • Works as a toggle: press once to lie down, press again to stand up.

  • Uses a low player pose and reduced hitbox.

  • Works in multiplayer.

Corrected tool mining depth:

  • 1× → 1×1×1

  • 2× → 2×2×2

  • 4× → 3×3×3

  • 6× → 4×4×4

  • 8× → 6×6×6

  • 16× → 8×8×8

  • 28× → 16×16×8

  • 44× → 32×32×8

  • 68× → 64×64×8

  • 100× → 128×128×8

v1.0.41 — Swimming Scaling and Blast-Resistant Block Protection

  • Swimming speed and efficiency now increase according to player size.

  • Compatibility with water movement enchantments has been preserved.

  • Extremely blast-resistant blocks are now protected against:

    • sword explosions;

    • landing impacts;

    • arrow explosions;

    • other custom explosions added by the mod.

  • The pickaxe remains an exception, allowing obsidian to be mined normally when appropriate.

  • Tool mining depth received a safety limit to reduce the risk of crashes.

v1.0.40 — 3D Tools

  • Pickaxes, axes, and shovels now break blocks in a 3D volume instead of only affecting a flat surface.

  • The mining volume extends inward in the direction the player is looking.

  • Each tool still only affects blocks appropriate for that tool type.

  • Hoes continue to work as surface-based tools.

v1.0.39 — Destructive Landing Starts at 4×

  • Players at 2× size no longer cause an explosion when landing.

  • At 2×, landing:

    • does not break blocks;

    • does not create craters;

    • does not apply special impact damage to mobs.

  • Landing explosions now begin at 4× size.

v1.0.38 — Compilation Fixes

  • Fixed an incompatible call involving PlayerEntity.

  • Fixed incorrect scale access on Entity.

  • All balancing and systems from the previous version have been preserved.

v1.0.37 — New Size Categories, XP, and Enchantments

  • Added the 2× and 6× size categories.

  • Full progression:
    1× → 2× → 4× → 6× → 8× → 16× → 28× → 44× → 68× → 100×

  • All major systems were recalculated to support the new categories.

  • XP dropped by giant mobs now increases in a balanced way.

  • 100× mobs provide approximately 4× XP instead of 100×.

  • Enchantments now receive stronger effects depending on player size.

  • Knockback, damage, protection, and utility effects now scale using separate curves.

  • Fortune and Looting remain capped to prevent absurd item multiplication.

  • Improved compatibility of older items with the new size categories.

v1.0.36 — Item Damage and Natural Titans

  • Larger items now deal increased melee damage.

  • The damage bonus increases according to the item's size category.

  • Giant mobs can now spawn naturally.

  • Smaller Titan categories can appear without being completely dependent on player progression.

  • Extremely large categories remain locked until players progress far enough.

  • In multiplayer, the progression of nearby players may influence naturally spawning Titans.

v1.0.35 — Giant Mob Drops

  • Drops from giant mobs now spawn with the same scale/size category as the mob.

  • Loot quantity increases depending on the mob's category.

  • Dropped items are now protected from the mod's giant explosions.

  • Sword and arrow explosions no longer easily destroy items lying on the ground.

v1.0.34 — Giant Hoe and Fishing

  • Added a special area-of-effect function for hoes.

  • Can prepare farmland and transform compatible agricultural blocks.

  • Rooted Dirt can be converted into Dirt while dropping Hanging Roots.

  • Fishing now scales with player size.

  • Fish catches are multiplied according to size category.

  • Treasure and junk catches are not multiplied.

  • Fishing line range increases with player size.

v1.0.33 — Giant Fuels

  • Fuel items now store their own size category.

  • Burn duration increases according to item size.

  • Any fuel registered by Minecraft or other mods can participate in the system.

  • Tools and weapons are excluded to prevent unusual behavior.

v1.0.32 — Giant Resources

  • Ores and raw materials now store their own size/scale category.

  • Giant resources produce more items when processed.

  • Smelting output now increases depending on the resource's category.

  • Added a safety cap to prevent invalid or excessively large item stacks.

  • Fuels and resources are now better integrated with the giant progression system.

Current changelog version: v1.0.43

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