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Freerunner: Takedown

Tackles, throws and takedowns for Freerunner: grab players and mobs with moves that play off your freerunning, with over-the-top cartoon impacts.
TAKEDOWN

TAKEDOWN

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Description

Freerunner: Takedown is an add-on for Freerunner. Run, slide and leap with Freerunner, then finish it with a tackle, a throw or a flying takedown. Every move is fully animated on the vanilla player model, works on players and on humanoid mobs, and lands with over-the-top cartoon impacts.

Moves

Press V at the player or mob you're looking at. The move depends on what you're doing:

You are Move
Sliding (Freerunner's slide) Foot sweep
Falling onto them from above Flying takedown
Sprinting Double-leg tackle
Behind them German suplex
In front of them, with a wall behind them Wall slam (the wall cracks)
Sneaking Outer reap
Anything else Shoulder throw, into whoever stands behind you if anyone does

The attack key throws strikes: a dropkick in the air, a Superman punch at a full sprint, a Sparta kick while sneaking. Otherwise it hits as normal.

No room for a move (a low ceiling, a wall in the way)? A lower one is played instead. Coming in fast hits harder.

Fighting back

  • Press V early in a throw to break free, or sprawl on a tackle. Your counter hurts the attacker.
  • Press V just as you hit the ground for a breakfall, which halves the slam.
  • One try each per move, so mashing the key doesn't work. After a move you can't be grabbed again straight away.

Cartoon impacts

A freeze-frame on every hit, squash and stretch, a ballooning head, flailing limbs, a flash, dust and crumbs, thuds, camera shake and dizzy stars. In first person, the camera rides along with the move. Everything can be turned off or down in the settings (Mod Menu's Configure button, or /takedown settings).

Servers

Takedown must be on the server too: the server runs and checks every move (reach, line of sight, room, cooldowns, PvP and team rules). Players can only be grabbed if they have Takedown, and creative and spectator players are left alone. Operators can choose the style with /grapple style grounded|arcade|showtime, or make any two entities fight with /grapple <attacker> <victim> <move>.

Grabbable mobs: zombies, husks, drowned, zombie villagers, skeletons, strays, bogged, piglins, piglin brutes and zombified piglins (the takedown:grabbable tag; data packs can add more).

Requirements

  • Minecraft 26.3, Fabric
  • Freerunner 1.2.0 or newer
  • Fabric API
  • Optional: Mod Menu (for the settings button)

Want to see a move up close? /takedown preview <move> acts it out in front of you with two stand-ins, in slow motion if you like.

If something ever goes wrong inside Takedown, it switches itself off instead of crashing your game and saves takedown-error.txt in your game folder. Please send that file with your report!

Freerunner: Takedown Team

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