Frames Map 3D (1.0.9)
Curse Maven Snippet
What's new
v1.0.9 — Lower render cost for map walls
Perf
- Reduced the per-frame cost of rendering many 3D maps close together (a "map wall"). Computing which water edges to hide did 4 solid-block lookups plus an entity-area query on every render call of every visible 3D map. It is now cached per frame with a 250 ms refresh, recomputing instantly if the frame's own facing, rotation or Start Y changes.
- Opaque mesh faces no longer go through the translucent render pass. The
RenderTypeused for the solid geometry forced GPU blending even though those faces are always fully opaque by construction — only water needs transparency, and it still has it. Less fill-rate/blending cost per rendered map.
Notes
- No visual behavior change expected; only recomputation timing and GPU cost.
JAR: frames_map_3d-1.21.1-neoforge-21.1.249-1.0.9.jar
Tag: 1.21.1-neoforge-1.0.9
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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