Thank you all for the continued patience! We are proud to have made the jump to 1.12.2 after 2.5 years of what basically amounts to rewriting everything from scratch. We are very thankful for everyone that continued to have hope in us even when in times everything seemed hopeless. As for the people who gave up, we hope that we'll see you again when you rediscover our mod! Next update should take much less time... hopefully haha!
Fossils and Archeology first started off in Minecraft beta 1.7.2 under the original author, Flammarilva and Team July. Since going open source at the end of 2012, the Revival project started under a new team and has been going since.
The mod offers a variety of dinosaurs that are brought back to life through discovering bones, extracting DNA, creating Embryos, and making eggs. Along with dinosaurs there are other prehistoric creatures such as mammoths, smilodons, terror birds, dodos, and more. There are currently 50 different prehistoric creatures added by the mod!
Alongside with the new mobs you are able to make, there is an archaeological aspect for the people who like to explore more or collect beautiful new blocks. Fossils and Archeology Revival also now has built-in support for Thaumcraft, Just Enough Items, CraftTweaker and Tinker's Construct.
For more information, visit the official mod wiki here.
We are on discord! Join us in conversation here.
Have any questions? Feel free to ask us on Twitter @FossilsRevival!
BRIEF INSTALL INSTRUCTIONS FOR FOSSILS AND ARCHEOLOGY REVIVAL
!!!!! This mod requires the latest LLibrary for Minecraft 1.12.2.
Make sure it is for Minecraft 1.12.2!!!!!1. Click here to download Forge 1.12.2
2. Click here to download LLibrary 1.7.17 for Minecraft 1.12.2.
3. Place llibrary-1.7.17-1.12.12.jar into the /mods folder
4. Place fossilsarcheology-8.0.5.jar into the /mods folder
5. If updating and you run into issues, first delete your old fossil.config file and regenerate it.
imagine alex updated this now with his current skill, that would be increidble!
Any plans on bringing the mod to 1.16.5 or 1.18.2? Would love to see this amazing mod brought to modern day modded Minecraft.
In reply to sorgyboy:
It is currently being ported to 1.16.5, hopefully soon.
In reply to Skitsfossil16:
I will wait for the moment when it comes out, thank you very much for the information
Thank you, for the continued work keeping this mod alive. It's one of the few mods, that I always have in my personal pack.
In reply to MGenJoker:
are the mods dead or still alive?
In reply to freyydoxx:
It's not dead. (This mod,anyway) The developers are still working on it.
In reply to Skitsfossil16:
but the developer says , he want to make the Mods still Alive but just for fun , i mean Developer want to make the Mods stil Alive but just for their fun, so surely it will be a very long time
In reply to freyydoxx:
Well hopefully not much longer. They've been working on the port for over a year now, but you're right that they're not paid and they work on this for fun in their free time.
Any plans for 1.18.2?
do i need biomes o plenty for the dinos to spawn on land?
In reply to dinocruelz:
No, dinosaurs in this mod do not naturally spawn on land. You need to revive them.
In reply to dinocruelz:
u need this mod: https://www.curseforge.com/minecraft/mc-mods/prehistoric-spawns-a-fossils-and-archeology
hello do you need a concept artist
Why do you all will make the mod be in the 1.16 version insted of 1.12?
Hey! Great mod but can you make dinosaurs like t rex bigger and scarier? because when i see a t rex i feel like i should hug him
In reply to akistube_52:
That won't happen because it would be inaccurate
Hey, is there a way to configure the failure rate of the culture vats? I find them failing once every 30 seconds, and I would like to slightly lessen the chances of failure.
Plssss 1.16.5
habrá 1.18??