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Forgewright

Start by tapping a rubber tree with a treetap. End by fabricating matter from raw energy in an orbital station you built with construction drones. Forgewright is an eight-tier engineering mod on NeoForge 26.1.x, with real chemistry, hired workers, and a re

File Details

forgewright-0.4.4.jar

  • R
  • Jun 9, 2026
  • 6.50 MB
  • 18
  • 26.1.2
  • NeoForge

File Name

forgewright-0.4.4.jar

Supported Versions

  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:forgewright-1556736:8220582"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

## [0.4.4] (2026-06-09) Hotfix for a crash that made the mod unusable on NeoForge in 0.4.1–0.4.3. ### Fixed - Opening the Codex book or a letter no longer crashes the game. The markdown parser library (CommonMark) that backs the Codex engine was present while developing the mod but was never packaged into the released jar, so the first time a player opened the book or a letter the game crashed with `NoClassDefFoundError: org/commonmark/node/Node` (caused by `ClassNotFoundException`). The library is now embedded inside the mod jar, so the Codex works on a normal install. No world or save changes; updating from 0.4.3 is safe. - GeckoLib is now declared as a required dependency. The animation engine behind the mod's moving machines (water wheel, windmill, steam engine, and more) was always needed but was never listed as a dependency, so a player who launched without it got an unclear crash the first time one of those machines was placed or loaded. The game now shows a clear "GeckoLib is required" message at startup instead. (GeckoLib remains a normal mod you install alongside Forgewright.)