ForgeRails API

Experimental
An api to make the process of making mods with forge easier and more flexible.

This is currently a prototype of what I want to at least get going. This API is simply to help you get forge modding to be easier to manage, easily visualize the code, and to make modding more flexible with the current ongoing frequent changes and updates. This is a 0.5 prototype because I need some implementations that will make this a complete prototype. I currently have half of it as a prototype done. That is a building system that can be implemented into different kinds of building systems for various features. The current builder type is called CommandBuilder and allows you to create a command using it. However, I don't believe it is currently applicable. I need some help with it. I have a long list of things that I want to get done, and this list is not even complete. All the items on the list are currently generalized to show exactly what kind of API this is going to be.

 

The list contains the following:

  • Client and Server side utilities
  • Builder types for:
    • Entities
      • Models
      • AI
      • Rendering/Animation
    • World Generation
      • Ores
      • Trees
      • Structures
      • Biomes
    • Tile Entities
      • Machines
      • Special Renders
      • Redstone
  • Json Utilities
  • NBT Utilities
  • Guis
  • and more...

Please help me out here! I would like to get this going. I will include the github repo so you can see what I have done so far.

 

There is a discord server for the development here: http://discord.gg/G3NBcca

If you wanna contribute then come in and ask about it and we can get something going.

The ForgeRails API Team

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