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ForgeEdit

Use commands to control large amounts of blocks
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forgeedit-1.9.6.jar

File nameforgeedit-1.9.6.jar
Uploader
razorcarrotrazorcarrot
Uploaded
Sep 28, 2026
Downloads
260
Size
77.6 KB
Mod Loaders
Forge
File ID
9004471
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Forge

implementation "curse.maven:forgeedit-1713510:9004471"

Learn more about Curse Maven

What's new

  • Minecraft 26.3 support
  • Forge 66.0.2 support
  • Single combined ForgeEdit mod
  • Operator permission protection
  • 1,000,000-block operation safety limit
  • 20-level undo history
  • /undo
  • /redo
  • /wand
  • Wooden axe selection wand
  • Left-click Position 1 selection
  • Right-click Position 2 selection
  • /pos1
  • /pos2
  • Shared wand and command selections
  • /size
  • /set <block>
  • /replace <from> <to>
  • Air replacement support
  • /walls <block>
  • /outline <block>
  • /hollow
  • /center <block>
  • /count <block>
  • /copy
  • /cut
  • /paste
  • Per-player clipboards
  • Clipboard block-state preservation
  • Clipboard block-entity preservation
  • Clipboard entity preservation
  • Chest and container contents preservation
  • Sign text preservation
  • Armor stand preservation
  • Armor stand equipment preservation
  • Fresh UUID generation for pasted entities
  • Entity passenger handling
  • Players excluded from entity copying
  • /move <distance> [direction]
  • /stack <amount> [direction]
  • Forward direction support
  • Backward direction support
  • North direction support
  • South direction support
  • East direction support
  • West direction support
  • Up direction support
  • Down direction support
  • /Frotate <90|180|270>
  • /flip <x|y|z>
  • /sphere <block> <radius>
  • /hsphere <block> <radius>
  • /cyl <block> <radius> <height>
  • /hcyl <block> <radius> <height>
  • /pyramid <block> <size>
  • /hpyramid <block> <size>
  • Shapes automatically generated in front of the player
  • /line <block>
  • /overlay <block>
  • /naturalize
  • /smooth [iterations]
  • /drain <radius>
  • /fixwater <radius>
  • /fixlava <radius>
  • /green
  • /snow
  • /thaw
  • /extinguish <radius>
  • /removeabove <size>
  • /removebelow <size>
  • /removenear <block> <radius>
  • Brush system
  • /brush tool
  • Blaze rod brush tool
  • /brush sphere <block> <radius>
  • /brush hsphere <block> <radius>
  • /brush cyl <block> <radius> <height>
  • /brush hcyl <block> <radius> <height>
  • /brush smooth <radius> [iterations]
  • /brush info
  • /brush none
  • Per-player active brushes
  • Extended brush placement distance to prevent trapping the player
  • Brush edits integrated with undo/redo
  • Pattern system
  • Weighted block patterns
  • Percentage-based pattern entries
  • Vanilla blocks in patterns
  • Modded blocks in patterns
  • /pattern <weighted-pattern>
  • /pattern info
  • /pattern none
  • /pset
  • /preplace <from>
  • /replacenear <radius> <from> <to>
  • Mask system
  • /mask <block>
  • /mask info
  • /mask none
  • Per-player patterns
  • Per-player masks
  • Masks supported by brush operations
  • Patterns supported by brush operations
  • Pattern/mask operations integrated with undo/redo
  • ForgeEdit schematic system
  • .feschem format
  • /save <name>
  • /load <name>
  • /schematics
  • /delschematic <name>
  • Persistent schematics across server/world restarts
  • Shared world/server schematic storage
  • Block-state preservation in .feschem
  • Directional block-state preservation in saved schematics
  • Block-entity data preservation in .feschem
  • Entity data preservation in .feschem
  • Container inventory preservation in .feschem
  • Sign data preservation in .feschem
  • Armor stand and equipment preservation in .feschem
  • Backward compatibility with older ForgeEdit schematics
  • Sponge/WorldEdit .schem support
  • Sponge Schematic v3 support
  • /exportschem <name>
  • /importschem <name>
  • /schemlist
  • GZip-compressed .schem files
  • .schem block palette support
  • .schem block-state support
  • .schem VarInt block-data support
  • Vanilla block support
  • Registered modded block support
  • Imported .schem files load directly into the ForgeEdit clipboard
  • Imported schematics work with /paste
  • Imported schematics work with /Frotate
  • Imported schematics work with /flip
  • Pasted schematic operations work with undo/redo
  • Biome data intentionally excluded
  • Large-operation safety checks across editing tools
  • Undo/redo support across major editing operations
  • Multiplayer/server support
  • Per-player selections
  • Per-player clipboard data
  • Per-player brush settings
  • Per-player pattern settings
  • Per-player mask settings
  • Modded block compatibility through registered Minecraft block states
  • Minecraft block-state property preservation, including stairs and other property-based blocks

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