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Forever Pathways

A Minecraft progression mod aiming to slow down progression and make the game more rewarding.
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Description

Forever Pathways adds a progression system to Minecraft. The entire tree contains nodes which the players unlock with 'Focal Shards'; which can be earned by completing daily bounties (small tasks) or larger tasks. Almost every item in the game is locked behind some sort of node, which prevents players from speed-running the game.

TLDR: Makes Minecraft slower and more grindy.

The tree supports many many mods and the list grows longer each day. Ideally, I'd like to support every popular Minecraft mod ever, but that would be incredibly tough to test and balance.

THIS MOD IS UNDER HEAVY DEVELOPMENT:

Head over to the Github page to request features, rebalances or report bugs: https://github.com/Nahimi/forever-pathways

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This mod was NEVER intended for vanilla Minecraft on its own. While developing it I had countless mods installed, and the tree is built around them. Create, Iron's Spellbooks, Supplementaries, Waystones, Farmer's Delight and plenty more each have nodes of their own. It CAN be finished with nothing but vanilla and the ProgressiveStages mod (a dependency), but it will be a much smaller game. See Supported mods.

The mod began as part of a passion project: A large minecraft server for my friends. Our previous servers would always die after a few weeks because of a lack of progression and rewards! Or someone would always try to speed-run and ruin the experience for everyone else. Well… NO MORE! After spending so much time and effort on the mod, I figured other people might wish to use it as well :)

Click a node to see what it unlocks, what it needs and what its task is. Hold the button to buy it.

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Bounties

Players get 2 personal bounties per day every morning. These are small tasks designed to provide players with an opportunity to earn some shards.

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Staying alive

This mod makes death quite punishing. And in the future, I will provide extensive config for it.

When you die, you lose 1 Focal Shard, every running task and bounty loses a quarter of its progress, and they freeze for one in-game day (meaning you cannot complete them). Unlocked nodes are NEVER taken away though.

Players also begin with slower stats (breaking/movement/boat/horse speed). These are improved via unlocking nodes.

The Forever Grimoire

With Patchouli installed, every player spawns with the Grimoire. It can be crafted from paper and an amethyst shard if lost, and with Legendary Tabs it opens as a tab beside your inventory.

Supported mods

Full list of supported mods can be found in the wiki: https://github.com/Nahimi/forever-pathways/wiki/Supported-Mods

FAQs

Can I use it with only vanilla? Yes, it can be completed that way but it was not designed for that, and a lot of the tree is missing without other mods.

Does it work on Fabric or Forge? NeoForge 1.21.1 only.

Does it work in single player? Yes, but it will be tough…

Can I change the tree? The whole tree is one JSON file, tree.json. So yes. You can adjust it if you know a bit of coding.


Reporting a problem and Wiki Page

Please head over to the github page to report bugs or add suggestions. Full wiki is available there as well.

https://github.com/Nahimi/forever-pathways

Forever Pathways Team

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