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Footsteps Trail

Never get lost again! Fading footstep markers help you retrace your path through caves, forests, and beyond.
Available in 1.3.2+ versions

Available in 1.3.2+ versions

Available in 1.3.2+ versions

Available in 1.3.2+ versions

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Screenshot 2026-01-23 201419.png

Screenshot 2026-01-23 201419.png

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Description

👣 Footsteps Trail

A lightweight, client-side mod that leaves fading footprints behind you as you explore.
Find your way out of a cave, retrace a route through a dense forest, or just enjoy watching your tracks sink into sand and snow.

(The video below shows an older version. Check the screenshots for the current footprints.)

Embed Removed: https://www.youtube-nocookie.com/embed/wbcBju3Vxic


✨ Footprint Types

🏜️ Terrain
default
Footprints are pressed into the ground itself. Sand, snow and mud take deep prints, grass and dirt compact, stone and wood only scuff, and slime and honey squish.
🌿 Surface Footprints are drawn on top of the block. Shape, tint and how long they last depend on what you walk on.
🔷 Classic Simple flat markers you style yourself: square, circle, paw or cross, in six colors, with an optional glow.

🧭 Trail Behaviour

  • Expire by steps or time: keep your last 1–500 footprints (default 50), or let them fade after 1–300 seconds (default 30).
  • Natural walking: footprints face the way you walk and alternate left and right feet. Sprinting lengthens your stride.
  • Stealth: no footprints while sneaking (on by default).
  • Hard-surface scuffs: faint dust marks on stone and planks, can be turned off.
  • Render distance: footprints farther than 48 blocks are skipped (adjustable from 8 to 256).

⚙️ Settings

  • Settings screen for every option: open it from Mod Menu on Fabric, or from the Mods list on Forge and NeoForge.
  • Toggle key: press Z to turn the trail on or off (rebindable in Controls).
  • Config file: config/footstepstrail.json. A broken file never crashes the game; it is saved as .broken and defaults are used.
  • Modded blocks: map any block ID to a material (sand, snow, mud, stone, …) in deformationMaterials so it takes footprints correctly.

⌨️ Commands

All commands are client-side. Type /footsteps help in-game for the full list.

CommandDescription
/footstepsShow current status
/footsteps toggleTurn the trail on or off
/footsteps clearRemove all current footprints
/footsteps type <terrain|surface|classic>Choose the footprint type
/footsteps mode <time|steps>Expire footprints by time or by step count
/footsteps size <0.05–2.0>Set the footprint size
/footsteps config time set <1–300>Seconds footprints last (time mode)
/footsteps config steps set <1–500>Footprints to keep (steps mode)
/footsteps config rotation <true|false>Face your walking direction
/footsteps config alternating <true|false>Alternate left and right feet
/footsteps config stealth <true|false>No footprints while sneaking
/footsteps config scuffs <true|false>Scuff marks on hard surfaces
/footsteps appearance shape <square|circle|paw|cross>Marker shape (classic only)
/footsteps appearance color <color>Marker color (classic only)
/footsteps appearance glow [true|false]Toggle the glow (classic only)

📦 Versions & Requirements

LoaderMinecraftNeeds
Fabric1.20.1 · 1.21.1 · 26.3Fabric API · Mod Menu (optional, for the settings screen)
Forge1.12.2 · 1.20.1—
NeoForge26.3—

💡 Using Sodium or Embeddium? If Terrain footprints don't show up, switch to /footsteps type surface.


Client-side only • Works on any server • MIT License • Made by Blue print

Footsteps Trail Team

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