lockon-1.2.0.jar
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What's new
Focus Forge – Update Notes
New Camera Modes
Three new camera modes have been added: New Shoulder, Semi-Orbit, and Orbit.
New Commands
Commands for switching camera type have been added. They can be accessed in-game by typing /ff.
Two Lock Types & Two Shoulder Cam Types
There are now 2 lock types and 2 shoulder cam types:
- Type 1 lock and Old Shoulder Cam — contain the original/legacy logic and were left untouched.
- Type 2 lock and New Shoulder Cam — contain new lock logic and new camera behavior. New Shoulder Cam is intended to be used together with Type 2 lock.
Bug Fixes
- Fixed: previously, when using Type 1 lock in FPV mode and the LOS (line of sight) broke, the lock wouldn't exit cleanly. It now exits properly.
- Fixed: an issue where using fireworks with Parallax Assist enabled caused problems while flying with an Elytra — this no longer occurs, and you can now fly freely with Elytra.
Crosshair Changes
Small adjustments were made to the hit-point detection on the crosshair, making it more consistent.
Shared Systems
Both lock types now share the same Lock Renderer (unified). Other shared systems include: entity blacklist, block whitelist/blacklist lists, and the big-mob Y lock offset.
Intentionally Separate Systems
HUDs are intentionally kept separate — New and Old camera type settings must be configured separately. The lock system works the same way: Type 1 and Type 2 settings are also kept separate. This is intentional.
Camera Switching
If you're using New Shoulder cam, you can quickly switch camera type by pressing Alt. A switch option is also available from the HUD. All HUD toggle keybinds can be changed from Controls → Key Binds.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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