Focus Forge

A simple third-person camera utility with lock-on mechanics.
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lockon-1.2.0.jar

File namelockon-1.2.0.jar
Uploader
PIFFY483PIFFY483
Uploaded
Sep 2, 2026
Downloads
6
Size
235.0 KB
Mod Loaders
Forge
File ID
8794461
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:focus-forge-1410143:8794461")

Learn more about Curse Maven

What's new

Focus Forge – Update Notes

New Camera Modes
Three new camera modes have been added: New Shoulder, Semi-Orbit, and Orbit.

New Commands
Commands for switching camera type have been added. They can be accessed in-game by typing /ff.

Two Lock Types & Two Shoulder Cam Types
There are now 2 lock types and 2 shoulder cam types:

  • Type 1 lock and Old Shoulder Cam — contain the original/legacy logic and were left untouched.
  • Type 2 lock and New Shoulder Cam — contain new lock logic and new camera behavior. New Shoulder Cam is intended to be used together with Type 2 lock.

Bug Fixes

  • Fixed: previously, when using Type 1 lock in FPV mode and the LOS (line of sight) broke, the lock wouldn't exit cleanly. It now exits properly.
  • Fixed: an issue where using fireworks with Parallax Assist enabled caused problems while flying with an Elytra — this no longer occurs, and you can now fly freely with Elytra.

Crosshair Changes
Small adjustments were made to the hit-point detection on the crosshair, making it more consistent.

Shared Systems
Both lock types now share the same Lock Renderer (unified). Other shared systems include: entity blacklist, block whitelist/blacklist lists, and the big-mob Y lock offset.

Intentionally Separate Systems
HUDs are intentionally kept separate — New and Old camera type settings must be configured separately. The lock system works the same way: Type 1 and Type 2 settings are also kept separate. This is intentional.

Camera Switching
If you're using New Shoulder cam, you can quickly switch camera type by pressing Alt. A switch option is also available from the HUD. All HUD toggle keybinds can be changed from Controls → Key Binds.

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