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Roguelike Dungeons -- Fnar's Edition

A humble fork of Greymerk's masterpiece

File Details

v2.4.4 RLCraft Christmas 2022

  • R
  • Feb 28, 2023
  • 950.33 KB
  • 9.4M
  • 1.12.2
  • Forge

File Name

RoguelikeDungeonsFnarEdition-1.12.2-2.4.4.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:fnars-roguelike-dungeons-373157:4414973")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • 🐛 Fix issue where RogueConfig.LOOTING had no effect, leading to users not being able to configure drop chances for mobs spawned by RLD.
  • 🐛 Fix issue where gear asked to be enchanted at level 0 resulted in being enchanted at level 1
  • 🐛 Fix issue where some spawners (e.g. creeper, enderman, spider) would replace their mobs with other mobs
  • ✨ Add new configuration, mobEnchantedChance
    • Optional List of doubles in the range [-1.0,1.0]
    • Default value of "-1.0,-1.0,-1.0,-1.0,-1.0"
    • Controls the probability that spawned mobs gear will be enchanted. Each subsequent value represents the enchant chance for the corresponding dungeon layer level, in order of descent. Negative values indicate that this feature is disabled for that level, leaving the chance for mobs' gear to be enchanted up to the mod's discretion (e.g. 5% + a factor based on dungeon level). This exists mainly to support RLCraft so that @Shivaxi can tightly control the probability of enchanted gear per mob.
    • Negative values are ignored and rely on the mod's default roll for enchanted gear.
    • Rolls for special gear are not affected by this configuration (5%)
  • ✨ Add new configuration, doorwaysChance
    • List of doubles in the range [0.0,1.0]
    • Default value of "0.1,0.1,0.1,0.1,0.1"
    • Controls the chance that an impediment (door, secret wall, bars) will be generated for rooms at entrances
  • 🐛 Fix issue where levers were breaking off of walls (in lamp segments)
  • 🐛 Fix issue where NetherFortressRoom's garden was dirt instead of farmland
  • ✨ Add new room, SmallLiquidPitRoom
  • ✨ Add new room, FountainRoom
  • ✨ Add secret config tiefighters (boolean) which when set to true, enables mobs to be equipped with shields in the mainhand if rogueSpawners are enabled
  • 🐛 Fix issue where dungeon layouts were generating exactly the same for each dungeon of the same type

Full Changelog: https://github.com/fnar/minecraft-roguelike/compare/v2.4.3...v2.4.4