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Flux Forge

Industrial technology and physical autocrafting! Build programmable factories with recursive crafting, material-efficient electronics manufacturing, smart logistics, Steam power, modular Crafters, and an in-game Guide.
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fluxfoundry-0.10.0-beta.1.jar

File namefluxfoundry-0.10.0-beta.1.jar
Uploader
DrTboneDrTbone
Uploaded
Oct 4, 2026
Downloads
10
Size
785.7 KB
Mod Loaders
NeoForge
File ID
9059336
Type
B
Beta
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:flux-forge-1717299:9059336"

Learn more about Curse Maven

What's new

Flux Foundry 0.10.0-beta.1 — Changelog

Added

  • Autocrafting Foundation.
  • Recursive Crafting and Processing jobs.
  • Recipe Drives with 16 recipe definitions each.
  • Basic Server Hubs with 4 Recipe Drive bays / 64 total recipe capacity.
  • Automatic Recipe Drive allocation.
  • Crafting and Processing recipe programming.
  • Ordered and unordered Processing inputs.
  • Multiple Processing outputs.
  • Modular Crafter Core and Basic Crafting Modules.
  • Durable jobs, reservations, allocations, cancellation, and restart recovery.
  • Powered Item Node operation.
  • Platinum, Selenium, Nickel, Tin, Silver, Lead, and Chromium resource families.
  • Silica and Silicon production.
  • Basic Circuits.

Changed

  • Item Nodes now require FE for Controller-commanded transfers.
  • Industrial Terminal expanded with recipe programming, job management, and system diagnostics.
  • Controller now supports recursive production planning and physical autocrafting execution.
  • Existing-resource-first behavior uses stored materials before manufacturing shortages.
  • Processing outputs must be physically produced by the selected machine.
  • Crafter Core provides 1 lane; each Basic Crafting Module adds +1 lane.
  • Baseline Crafter operation time is 20 ticks.
  • Existing 0.9 Industrial Control factories migrate forward while retaining Node identities, commissioning, channels, and Data configuration.

Fixed

  • Fixed stale Controller route caching during Data readiness transitions.
  • Fixed incorrect partial-delivery accounting.
  • Fixed cancellation handling for outputs between production stages.
  • Fixed pending job ledger state being lost during certain save/restart boundaries.
  • Fixed stale Processing routes after machine state changes.
  • Fixed ordinary requests being able to take materials allocated to active Crafter jobs.
  • Fixed empty connected Terminals incorrectly displaying Disconnected.
  • Fixed several Recipe Terminal/Core GUI layout and status issues. 

Validation

  • 336/336 tests passed.
  • 285/285 previous tests retained.
  • 51 new tests.
  • 70/70 executable release gates passed.
  • 15 fresh-process recovery boundaries validated.
  • 0.9 migration validated across 195 block entities.
  • No unresolved S1 or S2 issues.

Status: Release Candidate 

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