fluidworks-1.6.0-preview.4-mc26.3.jar
Curse Maven Snippet
What's new
Fluidworks 1.6.0-preview.4
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Fixed the blue band beneath the night sky by replacing the exposed lower-sky background before water captures the scene.
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Significantly reduced moonlight, nighttime ambient lighting and minimum illumination. Emitted block lights retain their brightness.
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Added moving, full-height distant haze driven by time-of-day and weather profiles, without the previous near-volume distance cap.
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Reworked water absorption, refraction, reflections and ripple normals for both block water and native physical water.
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Reduced milky scattering, excessive reflection brightness and sharp water highlights.
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Added Fog: distant haze, Water body scattering and Water ripple strength controls.
Validation: Vulkan shader compilation, client integration and nine software reference-render checks passed. Full in-game visual review and hardware performance measurements remain pending.
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