fluidworks-1.6.0-preview.3-mc26.3.jar
Curse Maven Snippet
What's new
Fluidworks 1.6.0-preview.3
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Added dynamic fog with smoothly blended morning, daytime, evening and nighttime profiles.
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Added separate rain, thunderstorm and snowfall fog settings, plus configurable weather smoothing.
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Added world-clock atmospheric variety that remains consistent across reconnects.
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Added drifting surface mist following a sampled local terrain-height grid, without loading additional chunks.
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Added controls for fog density, profile strengths, mist height, layer altitude, thickness, motion and distance.
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Added subtly pixelated, world-anchored shadows. The default is 16 shadow pixels per block, with selectable 4 / 8 / 16 / 32 grids and a switch back to soft shadows.
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Extended pixel-shadow styling to native physical surfaces in Realistic Water.
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Preserved independent border fog, dark nights, black night skies and colored lighting.
Full weather and terrain integration requires the updated Fluidworks JAR.
Preview: shader compilation and headless integration checks passed. In-game visual validation and hardware performance measurements remain pending.
All Relations
- All Relations
- Embedded Library
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- Required Dependency
- Tool
- Incompatible
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