fluidworks-1.6.0-preview.1-mc26.3.jar
Curse Maven Snippet
What's new
Fluidworks 1.6.0-preview.1
Added
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Fluidworks Lumen, an optional Vulkan-native shader pack for Realistic Water.
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Warm daylight, soft shadows, colored block lighting, procedural clouds, foliage wind, ambient occlusion, atmospheric haze, light shafts, wet-surface highlights, and bloom.
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Three quality profiles: Fast, Balanced, and High.
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Adjustable exposure, saturation, lighting effects, water clarity, refraction, physical-water reflections, and lava glow.
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Native rendering integration for physical water and lava in Realistic Water 1.2.3.
Performance and integration
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Physical-water reflection tracing uses 12 / 24 / 40 steps, depending on the quality profile, compared with the upstream 48 steps.
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Disabling screen-space reflections preserves the sky-reflection fallback.
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Spatial antialiasing works without temporal frame history.
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The bundled pack automatically appears in Realistic Water’s shader menu. Activation remains manual.
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Pack updates preserve user-edited ZIP files.
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Fluid rendering adjustments apply only while Lumen is active and do not modify fluid physics or saved Realistic Water settings.
Compatibility and validation
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Targets Minecraft 26.3, Fabric, and Realistic Water 1.2.3.
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Existing Smart Drain camouflage support for Sodium is preserved. Realistic Water recommends running its built-in shaders without Sodium.
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Passed compilation checks for 774 graphics shader modules, native fluid shaders, integration checks, and 41 server regression checks.
Preview release: full in-game visual testing and hardware performance measurements are still pending.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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