Description
Flowcraft is my attempt to make Minecraft behave more like the real world, one thing at a time. The first thing is water.
Water
Vanilla water is blocks that spread a few tiles and stop. With Flowcraft it's a liquid. It's simulated on your graphics card, so it pours, splashes, runs across floors and fills whatever shape you give it.
- The sea, rivers and lakes around you are real water too. Break a wall holding water back and it runs out.
- Waterfalls aren't an animation. They're just water going over an edge.
- You, mobs, items and boats float in it and get carried along by it.
- Boats sit on the actual surface, so they rise and fall with the waves.
- Moving water makes sound. Still water is quiet.
- Lava is left alone.
What it adds
- Spring Bucket: empty it on a block and water keeps welling up from that spot. Use it on the spring again to make it stronger. There are five strengths and the top two are river sized.
- Infinite Water Bucket: never runs out, survival included. Hold use to keep pouring.
- Water Tap: a spout you put on a block. Use it again for more flow. Get it with /watertap.
- /tsunami [height] [width]: sends a wave at you. Try it standing on a beach.
Before you install
- Fabric for Minecraft 1.21.1. Needs Fabric API.
- Single player only for now, or the host of a LAN world. On a dedicated server it does nothing.
- Windows or Linux with a GPU from roughly the last ten years. No macOS, because Apple's OpenGL can't run it. If your GPU can't run it, the mod turns itself off and you get vanilla water.
- Uses about 330 MB of video memory.
- Works with Sodium (recommended) and Distant Horizons.
- Does not work with shader packs (Iris).
What's next
Water is only the start. More parts of the game will get the same treatment, and I'll add them here as they're done.
If something breaks, leave a comment with what you were doing and what GPU you have.
Support my work: Kofi




