Fisk Companions

Recruit superhero companions, summon villains, and build squads using suits from Fisk's Superheroes and installed heropacks.
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fiskcompanions-v0.2.1.jar

File namefiskcompanions-v0.2.1.jar
Uploader
TheTabletkaTheTabletka
Uploaded
Nov 3, 2026
Downloads
635
Size
192.6 KB
Mod Loaders
Forge
File ID
9413342
Type
R
Release
Supported game versions
  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:fisk-companions-1778896:9413342")

Learn more about Curse Maven

What's new

 
  •  

This release includes 0.2.0 and 0.2.1 changes.

 

Added:


Characters defend with shields.
They raise their shield when:

  • a projectile flies at them;
  • an opponent swings at them up close;
  • someone has just hit them.

They block in short bursts and turn to face the threat, so they still fight back. They don't attack while the shield is up.

  • Suit shields and protective fields: Iron Man Mk50/Mk85 nanite shields, Doctor Strange's shield, wide energy fields, and any heropack suit with a shield power.
  • Captain America's shield, held like a player blocks: right arm across the chest, shield over the body.
  • Fisk's rules apply: only hits from the covered side are stopped, shields take damage and can break, and melee attackers are knocked back.

Fixed:

Ender Dragon: characters now really fight it. Before, it took no damage from them (vanilla only lets players and explosions hurt it), and heroes rarely picked it as a target.

  • Melee hits land. A hero close to the head hits the head for full damage; elsewhere it's a body hit.
  • Blasts and beams count as body hits (a quarter of the damage + 1), the same as a player's arrow.
  • Unowned heroes target the dragon and ghasts, and look for bosses up to 96 blocks away.
  • A hero follows its owner's attack even when the owner hits a dragon part.

One power over and over: characters with several ranged powers now rotate them, firing the one used longest ago. Before, Hulkbuster fired only its repulsors.


Stuck in walls (Nether):

  • Characters that end up inside blocks move to the nearest free spot after half a second, or to their owner.
  • Teleporting to the owner checks that the character's full (scaled) size fits.
  • Growing characters (Hulk, Hulkbuster, Ant-Man) don't grow when there's no room.

Fliers don't take off under a low ceiling. They land and walk when flight keeps hitting walls, or when the owner can be reached on foot through a tunnel.


Flight animation:

  • Fliers no longer take off and land again every time the owner jumps.
  • They take off only when they need to: the owner is flying, or is really high up or far away.
  • Their pose no longer flickers between flying and standing.
  • The boost pose has a dead zone, so it doesn't switch on and off.
  • Turning and pitch are smoothed, and hovering is steady about a block above the ground.

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