fiskcompanions-v0.2.1.jar
Curse Maven Snippet
What's new
Characters defend with shields. They raise their shield when:
- a projectile flies at them;
- an opponent swings at them up close;
- someone has just hit them.
They block in short bursts and turn to face the threat, so they still fight back. They don't attack while the shield is up.
- Suit shields and protective fields: Iron Man Mk50/Mk85 nanite shields, Doctor Strange's shield, wide energy fields, and any heropack suit with a shield power.
- Captain America's shield, held like a player blocks: right arm across the chest, shield over the body.
- Fisk's rules apply: only hits from the covered side are stopped, shields take damage and can break, and melee attackers are knocked back.
Ender Dragon: characters now really fight it. Before, it took no damage from them (vanilla only lets players and explosions hurt it), and heroes rarely picked it as a target.
- Melee hits land. A hero close to the head hits the head for full damage; elsewhere it's a body hit.
- Blasts and beams count as body hits (a quarter of the damage + 1), the same as a player's arrow.
- Unowned heroes target the dragon and ghasts, and look for bosses up to 96 blocks away.
- A hero follows its owner's attack even when the owner hits a dragon part.
One power over and over: characters with several ranged powers now rotate them, firing the one used longest ago. Before, Hulkbuster fired only its repulsors.
Stuck in walls (Nether):
- Characters that end up inside blocks move to the nearest free spot after half a second, or to their owner.
- Teleporting to the owner checks that the character's full (scaled) size fits.
- Growing characters (Hulk, Hulkbuster, Ant-Man) don't grow when there's no room.
Fliers don't take off under a low ceiling. They land and walk when flight keeps hitting walls, or when the owner can be reached on foot through a tunnel.
Flight animation:
- Fliers no longer take off and land again every time the owner jumps.
- They take off only when they need to: the owner is flying, or is really high up or far away.
- Their pose no longer flickers between flying and standing.
- The boost pose has a dead zone, so it doesn't switch on and off.
- Turning and pitch are smoothed, and hovering is steady about a block above the ground.
This mod has no additional files