Fishing Rod Compat

Brings Aquaculture-styled fishing rods and tackle accessories to Tide's fishing system .
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fishing_rod_compat-1.2.2-neoforge-1.21.1

File namefishing_rod_compat-1.2.2.jar
Uploader
DxEVILDxEVIL
Uploaded
Nov 12, 2026
Downloads
48
Size
75.6 KB
Mod Loaders
NeoForge
File ID
9572105
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:fishing-rod-compat-1677060:9572105"

Learn more about Curse Maven

What's new

1.2.2

Fixed

  • Fixed Tide bobbers that were stranded in the water and could not be reeled in. The active bobber is stored in Player.fishing, a single field shared by vanilla and every fishing mod, and Tide only links a bobber while that field is empty. When another mod or an auto-fishing tool cleared or replaced it while the bobber was still alive, the bobber became unreachable: the rod reeled in nothing, new casts produced unlinked bobbers, and only relogging recovered. A missing owner link on a live bobber is now restored, and a link that can no longer reach a live Tide hook is dropped before the rod decides to cast or reel in.
  • A foreign (non-Tide) hook sitting in Player.fishing no longer makes Tide's owner cleanup throw a ClassCastException, which could stop a bobber from ever being discarded.
  • The Stardew Fishing hook-link guard now restores the missing link instead of only skipping the reward lookup, so a catch is not silently lost for a tick.
  • Added fixes.tide_hook_link_recovery (default true) to turn the recovery off and restore Tide's original behaviour.

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