fishing_rod_compat-1.2.2-forge-1.20.1
Curse Maven Snippet
What's new
1.2.2
Fixed
- Fixed Tide bobbers that were stranded in the water and could not be reeled in. The active bobber is stored in
Player.fishing, a single field shared by vanilla and every fishing mod, and Tide only links a bobber while that field is empty. When another mod or an auto-fishing tool cleared or replaced it while the bobber was still alive, the bobber became unreachable: the rod reeled in nothing, new casts produced unlinked bobbers, and only relogging recovered. A missing owner link on a live bobber is now restored, and a link that can no longer reach a live Tide hook is dropped before the rod decides to cast or reel in. - A foreign (non-Tide) hook sitting in
Player.fishingno longer makes Tide's owner cleanup throw aClassCastException, which could stop a bobber from ever being discarded. - The Stardew Fishing hook-link guard now restores the missing link instead of only skipping the reward lookup, so a catch is not silently lost for a tick.
- Added
fixes.tide_hook_link_recovery(defaulttrue) to turn the recovery off and restore Tide's original behaviour.
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