First Aid 1.6.13
Curse Maven Snippet
What's new
Another update for 1.12 after a long time!
NEW:
- New Damage Distribution that splits the damage equally on all limbs. Used for explosions.
- New config option to specify how the vanilla health (the one that you see if you have the vanilla bar enabled) is calculated (either the average of non-critical limbs, the minimum of the non-critical limbs or the simple average of all (default value))
- New config option to change the default random distribution that is used when no other distribution is applicable: If the config option is enabled, random distributed damage will only kill you if there are no other limbs with health left. False by default
CHANGED:
- Bumped API to v13 and removed deprecated methods, so very outdated addons might break
FIXED:
- Fixed possible desync on respawn when scaling max health is enabled
- Fixed a bug where armor could be applied multiple times, leading to very low damage actually being done
- Fixed a crash when another mod healed the player while the connection to the multiplayer server has not been fully established.
- Hopefully fixed a bug where the health glitched out, leading to the respawn button being unpressable and the player model to glitch as well.
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