firstaid-1.3.1+neoforge26.2.jar
Curse Maven Snippet
What's new
First Aid New 1.3.1
Pain that has a before and after — and a way to shock yourself back onto your feet.
Applies to:
firstaid-1.3.1+fabric1.21.1firstaid-1.3.1+fabric26.2firstaid-1.3.1+neoforge1.21.1firstaid-1.3.1+neoforge26.2firstaid-1.3.1+forge1.20.1
Compared with 1.3.0, which graded the screen (composite pain, morphine colour, suppression rim), 1.3.1 grades time, then cleans up the nerves: a nick no longer spends the whole pain budget, revival no longer leaves you ringing, and a downed player can self-revive with a defibrillator.
Closes GitHub issue #7.
Highlights vs 1.3.0
| Area | 1.3.0 | 1.3.1 |
|---|---|---|
| Pain | One visual strength from current injury | Chronic ache + acute spike that decays |
| Morphine look | Smoothstep fade of remaining time | Exponential fade + 10s rush onset |
| Tinnitus | High suppression / severe pain / near-miss | Explosions, head hits, hard shocks, or overpower suppression only |
| After revival / login | Heartbeat and ringing could stick | Hard-stop + short mute window |
| Defibrillator | Other-player rescue only | Self-revive while downed (hold Use, 3s) |
| Downed HUD | One long rescue line | Two short lines + cyan charge bar |
Pain system
Pain is no longer a single static integer from injury alone.
| Layer | Source | Behaviour |
|---|---|---|
| Chronic | Visible body-part injury | Softer low-end curve; stays until you heal |
| Acute | Recent damage amount | Spikes on hit, decays over a few seconds |
| Display level (Mild→Critical) | Combined | Still 1–5 for HUD / API |
- Higher visual ceiling (
PAIN_HARD_CAP≈ 1.85): brief near-blind blur / FOV tunnel after heavy trauma, then accelerated decay so white-out never sticks. - Wider mild/moderate bands: a few drops of health no longer slam you into extreme/critical presentation.
- ~25% acute breakthrough under morphine/painkillers: opioids mute the wound, not the impact language of a hard hit.
- Optional sprint flare when already severely injured, and a short hitch of slowness when acute pain crosses a high threshold (cooldown-limited).
- Blur and FOV follow continuous intensity (can exceed 1.0 during spikes), with a fast rise and slower settle.
Morphine
Rush window (first 10 seconds)
When morphine activates (oral after delay, or injector immediately), a 10s rush plays layered random stingers from a fixed pool (heartbeat, soft tinnitus, beacon wash, respawn-anchor charge, amethyst chime, etc.). Sounds may overlap; volumes stay moderate.
Saturation curve
1.3.0 faded morphine colour with a simple smoothstep of ticksLeft / max.
1.3.1 uses a decelerating exponential fade over the dose (exp(-k · progress)), with a clean end fade and a high floor during the 10s rush so onset always reads vivid.
Feedback audio (issue #7)
No more stuck ringing / heartbeat
- Hard-stops tinnitus and heartbeat on death, respawn, login/disconnect, and successful rescue.
- Rescue clears residual suppression and starts a short audio mute window so revival does not re-arm ringing immediately.
- Heartbeat no longer sustains from tiny leftover suppression intensity.
Ear ringing is rarer
Tinnitus now comes from:
- Explosion damage
- Head trauma (meaningful HP lost on the head this hit)
- Sudden strong full-body shock (~3+ hearts in one hit)
- Overpowering suppression only (intensity ≥ ~0.85), short and quiet
Near-miss still drives camera/desaturation suppression, but no longer always rings the ears. This is a deliberate step back from 1.3.0’s easier tinnitus.
Self-defibrillator
While critical-downed, hold a defibrillator and hold Use for 3 seconds to revive yourself (1 durability). Bandage/plaster remain other-player rescue items only.
Downed HUD:
- Rescue help is two short lines instead of one unreadable sentence.
- Self-charge uses a cyan progress bar, separate from the red give-up bar.
- Releasing Use mid-charge stops the defibrillator sound immediately.
Fixes since 1.3.0
- Fabric 1.21.1 composite pain / colour post-effect application.
- Forge / NeoForge load crash: a private helper was accidentally marked
@SubscribeEvent(illegal on those buses). - Rescue / self-defib hold audio no longer keeps playing after the hold is cancelled.
Technical
- Pain/morphine model fields (existing 1.3.1 sync):
acutePainIntensity,chronicPainIntensity,morphineRushTicks. - Feedback/self-defib fields:
tinnitusCueId,tinnitusCueSeverity,audioMuteTicks. - Network:
MessageClientRequest.ATTEMPT_SELF_DEFIBappended (no ordinal break for older clients). - Client:
MorphineRushController; tracked tinnitus and rescue-charge sound instances.
Closing
1.3.0 made the screen a nervous system. 1.3.1 gives that system a hit, a gasp, and a long ache — then lets you stop the ringing, and, if you still have a defibrillator in your hand, shock yourself back to work.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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