First Aid New

A port of First Aid with more realistic mechanism

File Details

firstaid-1.2.8+neoforge26.1.jar

  • R
  • Jul 11, 2026
  • 860.03 KB
  • 10
  • 26.1.2+2
  • NeoForge

File Name

firstaid-1.2.8+neoforge26.1.jar

Supported Versions

  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:first-aid-new-1485848:8413279"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Changelog

1.2.8 - 2026-07-11

Applies to:

  • firstaid-1.2.8+fabric1.21.1
  • firstaid-1.2.8+fabric26.1
  • firstaid-1.2.8+fabric26.2
  • firstaid-1.2.8+neoforge1.21.1
  • firstaid-1.2.8+neoforge26.1
  • firstaid-1.2.8+neoforge26.2
  • firstaid-1.2.8+forge1.20.1

Fixed

  • Fixed Totems of Undying being skipped when a single critical body part reached zero health, causing the player to enter the downed state. A valid totem is now consumed before critical incapacitation and the affected parts are restored and synchronized.
  • Fixed vanilla Poison bypassing First Aid's body-part minimum-health protection. Player poison ticks now use the First Aid no-kill distribution while non-player poison keeps vanilla behavior.
  • Fixed missing hardcore, frozen, poison, wither, absorption, and blinking heart sprite selection across the maintained HUDs.
  • Restored vanilla-style damage and healing heart blinking, low-health jitter, regeneration heart movement, and HUD state reset after respawn or dimension changes.
  • Fixed local armor, toughness, and Protection calculations exceeding the vanilla full-equipment damage reduction.
  • Fixed blurred GUI textures by enforcing nearest-neighbor sampling and texture clamping for the First Aid health overlays.

Changed

  • Relaxed armor and toughness multiplier configuration ranges to 0.0-16.0.
  • Relaxed Protection multiplier and override ranges to 0-4; 0 disables the corresponding local reduction.
  • Reconnected modern-branch Protection configuration values to their runtime calculations.