File Details
firstaid-1.2.8+fabric26.2.jar
- R
- Jul 11, 2026
- 889.18 KB
- 15
- 26.2
- Fabric
File Name
firstaid-1.2.8+fabric26.2.jar
Supported Versions
- 26.2
Curse Maven Snippet
Changelog
1.2.8 - 2026-07-11
Applies to:
firstaid-1.2.8+fabric1.21.1firstaid-1.2.8+fabric26.1firstaid-1.2.8+fabric26.2firstaid-1.2.8+neoforge1.21.1firstaid-1.2.8+neoforge26.1firstaid-1.2.8+neoforge26.2firstaid-1.2.8+forge1.20.1
Fixed
- Fixed Totems of Undying being skipped when a single critical body part reached zero health, causing the player to enter the downed state. A valid totem is now consumed before critical incapacitation and the affected parts are restored and synchronized.
- Fixed vanilla Poison bypassing First Aid's body-part minimum-health protection. Player poison ticks now use the First Aid no-kill distribution while non-player poison keeps vanilla behavior.
- Fixed missing hardcore, frozen, poison, wither, absorption, and blinking heart sprite selection across the maintained HUDs.
- Restored vanilla-style damage and healing heart blinking, low-health jitter, regeneration heart movement, and HUD state reset after respawn or dimension changes.
- Fixed local armor, toughness, and Protection calculations exceeding the vanilla full-equipment damage reduction.
- Fixed blurred GUI textures by enforcing nearest-neighbor sampling and texture clamping for the First Aid health overlays.
Changed
- Relaxed armor and toughness multiplier configuration ranges to
0.0-16.0. - Relaxed Protection multiplier and override ranges to
0-4;0disables the corresponding local reduction. - Reconnected modern-branch Protection configuration values to their runtime calculations.