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First Aid New

A port of First Aid with more realistic mechanism

File Details

firstaid-1.2.6+fabric26.1.jar

  • R
  • Jun 3, 2026
  • 884.84 KB
  • 113
  • 26.1.2+2
  • Fabric

File Name

firstaid-1.2.6+fabric26.1.jar

Supported Versions

  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:first-aid-new-1485848:8188923"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

# Changelog

## 1.2.6 - 2026-06-03

Applies to:

- `firstaid-1.2.6+fabric1.21.1`
- `firstaid-1.2.6+fabric26.1`
- `firstaid-1.2.6+neoforge1.21.1`
- `firstaid-1.2.6+neoforge26.1`
- `firstaid-1.2.6+forge1.20.1`

### Added

- Added `/firstaid randomdamage friendly chance <percent>` so operators can configure the chance for friendly random damage behavior.
- Added persistent config support for `friendlyRandomDistributionChance`, defaulting to 80%.

### Changed

- Updated the randomdamage command tip to fill `/firstaid randomdamage friendly chance 80`, matching the default config.
- Documented the default random damage command in the README.
- Bumped the five maintained loader/version modules to loader-specific `1.2.6` release strings.

### Fixed

- Fixed friendly random damage behavior for melee and projectile damage so chance hits use the original First Aid friendly no-kill random distribution path, while chance misses use normal locational damage logic.
- Fixed random no-kill leftover handling so damage continues through the normal fallback path instead of disappearing.
- Fixed Fabric 1.21.1 and Fabric 26.1 body-model HUD summaries so downed/critical rescue text is not duplicated beside the player model. The centered status overlay remains responsible for those messages.