Fire Support

Call in airstrikes, artillery, missiles, gunships, drones and orbital weapons with a personal supply and research system.
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firesupport-1.20.1-0.1.2.jar

File namefiresupport-1.20.1-0.1.2.jar
Uploader
GenzyuroGenzyuro
Uploaded
Oct 17, 2026
Downloads
27
Size
812.4 KB
Mod Loaders
Forge
File ID
9222875
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:fire-support-1746830:9222875")

Learn more about Curse Maven

What's new

Fire Support 0.1.2

Changes

  • Moved reusable aircraft, gunship, drone, adhesive beacon and thrown marker models, flight trails, deployment effects and fade rendering to Military Arms Core.
  • Moved reusable firing, engine, impact and handling sounds to Core. Weapon-specific sound selection, volume and timing, radio messages and military supply station sounds remain in Fire Support.
  • Migrated shared targeting, surface detection, temporary chunk management and flying navigation to Core. Support requests, weapon behavior, formations and drone deployment and return logic remain in Fire Support.
  • Napalm now ignites entities hit by its burning area. Overlapping areas apply a single damage pulse and use the longest ignition duration without shortening an existing burn.

Fixes

  • Fixed repeated ignition and extinguishing in rain, which caused entity fire overlays to flicker. Entities exposed to rain no longer receive additional ignition; direct flame and burning-area damage retain their usual behavior.
  • Fixed accepted bombing, strafing, missile and artillery requests being cancelled when the caller moved into unloaded terrain. Thrown artillery markers also retain their normal landed lifetime when the caller moves away.
  • Kept the target clearance-check area loaded during request preparation. Underground restrictions and refunds for obstructed targets remain in place.
  • Corrected the 110mm Auto Cannon firing sound.

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