File Details
Find me-1.1.jar
- R
- Jun 13, 2026
- 171.13 KB
- 8
- 1.20.1
- Forge
File Name
Find me-1.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
# Find me Changelog
## 1.1 Hotfix - 2026-06-13
### Death List
- When a creature dies, it is no longer kept in the companion/mount radial menus, but moved to the death list.
- Dead creatures are displayed as a greyed-out preview of the original model, with the name formatted as `Name (Dead)`.
- The death list has its own GUI that can be opened separately.
- In the death list, left-click to open a preview as it appeared when alive; right-click to edit or remove the entry directly from the death list.
- Fixed issues where dead creatures could not be deleted from either the management list or the death list.
- Added compatibility for mods that replace a dead creature with a corpse entity, reducing false positives where living creatures are mistakenly added to the death list.
### Mount Switching & Rescue
- When switching mounts, the old mount is no longer recalled before the player actually mounts the new one, preventing the player from falling.
- Fixed issues where large / multi‑part mounts could prematurely trigger switching due to collisions between their head/tail and other mounts.
- Mount collision detection now more accurately checks the entity body, parts, and custom contact segments near the player, reducing false triggers on large dragons.
- When switching mounts mid‑air, the new mount accelerates toward the player based on the player’s actual movement speed.
- Speed detection no longer relies solely on `DeltaMovement`; the player’s real horizontal displacement between the previous tick and the current tick is the primary factor, improving compatibility with special flying mounts.
- Default approach speed for flying mounts has been increased.
- If the mount has not caught up to the player after 5 seconds, approach speed is boosted to 3x as a fallback.
- Increased the timeout for failed mount switching, so the fallback acceleration has time to trigger before the switch fails.
- Fixed a risk where the previous mount would disappear from the radial menu or be incorrectly moved to the death list after a switch.
- Retained automatic dismount (shift) as a last‑resort measure, but prevented it from triggering too early and interfering with normal switches.
### Summoning & Recalling
- Space checking before summoning/switching now calculates the actual target point first, then checks whether that point is suitable.
- When the target point lacks space, the mod searches for a nearby usable location, reducing cases where summoning fails even though a valid spot exists.
- Switching from a flying mount to a land/aquatic mount in mid‑air now follows a logic similar to rescue: the new mount spawns at an appropriate location and then approaches the player.
- Fixed an issue where some land pets would spawn next to the player mid‑air and fall straight down after a switch.
### Preview GUI
- The radial menu preview now reuses the same rendering method as the management GUI, reducing inconsistencies between different interfaces.
- Preview entities are frozen on the first idle frame, reducing twitching of heads, bodies, or parts.
- The preview now strips dynamic state NBT such as position, velocity, passenger, vehicle, leash, and UUID, preventing live state from polluting the preview.
- For Saints Dragons, a cleaner display NBT is used, reducing jitter caused by live or mounted states.
- For Ice and Fire dragons (fire, ice, lightning), added a fallback preview scale for large creatures, preventing the name from being obscured or the model from being too large to see.
- The detail preview area has been enlarged, and the camera drag range has been expanded.
- Right‑click drag now rotates the camera view, and the drag direction has been corrected.
### Management GUI & Display
- The death list GUI now uses a softer, more transparent colour scheme.
- The GUI layout is now dynamic, preventing the interface from covering text below it while maintaining a gap from the bottom of the screen.
- Fixed name truncation issues when names are too long.
- When using a custom note, the background text is now obscured, preventing the note layer and the text behind it from overlapping.
### Commands & Debug
- Added a command to directly tame the target creature, making it easier to test creatures from other mods.
- Fixed an issue where previously added commands could not be used in‑game.
### Compatibility Adjustments
- Removed the special prefix‑based handling for large Saint's Dragons models, preferring to use general size/collision logic.
- Collision detection for large, multi‑part entities has been generalised, reducing reliance on entity name keywords.
- Mount classification now increasingly trusts actual behaviour: a creature is automatically added to mount logic only if the player has actually ridden it.
- Flying/swimming detection now prioritises entity class, behaviour, and aquatic classification, using configuration only as a fallback.
### Known Notes
- Some mod mounts that completely bypass vanilla riding, movement, or collision logic may still require manual configuration.
- Preview of large multi‑part creatures may still be affected by the mod’s own animation system, but dynamic states have been cleaned as much as possible and jitter reduced.
- `src.zip` is a local untracked backup file; this update does not modify it.

