Features a vast number of GeckoLib entities and a wide variety of special commands and scoreboard mechanics implemented using NeoForge technology.
This is a utility mod designed to support my Fight And Death roguelike map.
It includes various custom commands and entities. It features GeckoLib-animated entities whose expressions and animations are controlled via scoreboards, as well as common cutscenes built on FDlib.
It also includes commands, which can be accessed using /fad.
/fad shadow <entity> <seconds> <#color>
/fad shadow <entity> off
/fad glowing <entity> <viewer> <#color> [seconds]
/fad glowing <entity> <viewer> off
/fad replay <viewer> <seconds> <speed> <skin|#color>
/fad replay <viewer> stop
/fad gfx <viewer> <shape> <entity|at x y z> <seconds> <params...>
/fad gfx <viewer> beam <start_entity> <end_entity> <seconds> <params...>
/fad gfx <viewer> clear [id=name]
/fad select <shape> <origin_entity> <params...>
/fad path <viewer> <entity|at x y z> <seconds> [params...]
/fad path <viewer> off [id=name]
/fad anim <player> <action> [params...]
/fad anim <player> stop
/fad qte <player> <seconds> [params...]
/fad qte <player> stop
/fad action_move recall <player> <seconds>
/fad action_move grapple <player> [params...]
/fad action_move grapple <player> stop
/fad action_move blink <player> [params...]
/fad action_move blink <player> stop
/fad action_skill projectile <shooter> <seconds> [params...]
/fad action_skill projectile clear [id=name]
/fad action_special chain ... <pull_strength> [style]
/fad action_special aim <player> <seconds> <count> [params...]
/fad action_special aim <player> stop
/fad action_special drone <player> <seconds> [params...]
/fad action_special drone <player> stop
/fad action_special doppelganger <viewer> <skin_source> <anchor_entity|at x y z> <seconds> <action> [params...]
/fad action_special doppelganger <viewer> clear
/fad action_draw rune <player> [seconds]
/fad action_draw rune <player> record <number>

